Tags: Anito: Defend a Land Enraged
<A href="http://www.gametunnel.com/">GameTunnel</a> has written up <A href="http://www.gametunnel.com/html/reviews-90.html">their review</a> of <A href="http://www.aninoentertainment.com/products/anito/index.php">Anito: Defend a Land Enraged</a>, giving it a <b>9/10</b>. Here's a bit on the quests:
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<blockquote>The complex storyline isn't the only joy to the game. In many RPG/Adventuring games, there are a series of side-quests that you can embark on. These quests typically aren't all that important to the storyline and can be skipped without changing the final outcome of things. Most of them are fairly simple, such as "kill this really bad guy," "find my daughter," etc. In Anito there are some side-quests as well. However, most of them are quite complex in and of themselves and they intermingle with the main story to give you a little more insight into what is going on. Instead of just going after the thief who stole a wallet, you may find yourself talking to multiple people in multiple cities as you try to unravel just how involved the side-quest really is and how many people were involved. Each of these quests feels like an adventure in and of itself, and the journal does a pretty good job at helping you stay up to date on each of the quests you are involved with and what the latest thing to happen in each of those quests was.</blockquote>
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Yup, nothing like longer, involved side-quests, though sometimes this actually works against a title and a journal by taking up gobs and gobs of space in the thing. Still, if it works, it works.
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Thanks, <b>Gabby</b>!
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<A href="http://www.gametunnel.com/">GameTunnel</a> has written up <A href="http://www.gametunnel.com/html/reviews-90.html">their review</a> of <A href="http://www.aninoentertainment.com/products/anito/index.php">Anito: Defend a Land Enraged</a>, giving it a <b>9/10</b>. Here's a bit on the quests:
<br>
<br>
<blockquote>The complex storyline isn't the only joy to the game. In many RPG/Adventuring games, there are a series of side-quests that you can embark on. These quests typically aren't all that important to the storyline and can be skipped without changing the final outcome of things. Most of them are fairly simple, such as "kill this really bad guy," "find my daughter," etc. In Anito there are some side-quests as well. However, most of them are quite complex in and of themselves and they intermingle with the main story to give you a little more insight into what is going on. Instead of just going after the thief who stole a wallet, you may find yourself talking to multiple people in multiple cities as you try to unravel just how involved the side-quest really is and how many people were involved. Each of these quests feels like an adventure in and of itself, and the journal does a pretty good job at helping you stay up to date on each of the quests you are involved with and what the latest thing to happen in each of those quests was.</blockquote>
<br>
<br>
Yup, nothing like longer, involved side-quests, though sometimes this actually works against a title and a journal by taking up gobs and gobs of space in the thing. Still, if it works, it works.
<br>
<br>
Thanks, <b>Gabby</b>!
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