Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Star Wars: Knights of the Old Republic
An Australian site, <a href=http://www.gamepower.com.au>Game Power</a>, decided to show that Australians are not strangers to hype and posted this <a href=http://www.gamepower.com.au/?aid=1863>review</a> of everyone's favourite game, <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a>, giving it <b>9 out of 10</b> for overall awesomeness.
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<blockquote>The arrival of Knights of the Old Republic may well spell the end of roleplaying games where the player is merely a bystander, jumping through hoops to reveal a pre-determined story. If you've ever enjoyed the Star Wars universe or roleplaying games, and even if you haven't, you can't afford to overlook BioWare's latest masterpiece.
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The combat isn't real-time, although it may appear to be, which means that your characters vital statistics, class, skill set and weapons all matter in a battle – your hand-eye coordination doesn't, and if your statistics aren't a match for your opponent's, no amount of ducking, dodging or blocking will save your skin.</blockquote>
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This is the most creative and dumb explanation of why KOTOR's combat isn't RT evar.
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
An Australian site, <a href=http://www.gamepower.com.au>Game Power</a>, decided to show that Australians are not strangers to hype and posted this <a href=http://www.gamepower.com.au/?aid=1863>review</a> of everyone's favourite game, <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a>, giving it <b>9 out of 10</b> for overall awesomeness.
<br>
<br>
<blockquote>The arrival of Knights of the Old Republic may well spell the end of roleplaying games where the player is merely a bystander, jumping through hoops to reveal a pre-determined story. If you've ever enjoyed the Star Wars universe or roleplaying games, and even if you haven't, you can't afford to overlook BioWare's latest masterpiece.
<br>
<br>
The combat isn't real-time, although it may appear to be, which means that your characters vital statistics, class, skill set and weapons all matter in a battle – your hand-eye coordination doesn't, and if your statistics aren't a match for your opponent's, no amount of ducking, dodging or blocking will save your skin.</blockquote>
<br>
This is the most creative and dumb explanation of why KOTOR's combat isn't RT evar.
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>