Tags: Flagship Studios
<A href="http://www.hollywoodreporter.com">Hollywood Reporter</a> has posted something entitled <a href="http://www.hollywoodreporter.com/thr/columns/tech_reporter_display.jsp?vnu_content_id=2086499">Blizzard's days of uncertainty drain off talent</a>, which mentions that they're having to cancel projects as well as developers leaving to form <A href="http://www.castawayentertainment.com/">Castaway Entertainment</a> and <A href="http://www.flagshipstudios.com/">Flagship Studios</a>. Here's a bit from <b>Bill Roper</b>:
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<blockquote>Flagship's Roper says, "It's just too early to talk openly about our current project, although we've been discussing it with practically every major publisher you can think of (<u>except Vivendi</u>) for the last six months. Our goal is to concentrate on producing the game, and then let a publishing partner worry about shipping the boxes."
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Roper says his nine-person team's experience is in "making big games which cost a considerable chunk of change. If we self-publish, we might have to limit our scope to some degree." Flagship's plan is to partner with a publisher that's used to shipping 2 million to 3 million units.</blockquote>
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That rules out <a href="http://www.interplay.com">Interplay</a> then.
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<A href="http://www.hollywoodreporter.com">Hollywood Reporter</a> has posted something entitled <a href="http://www.hollywoodreporter.com/thr/columns/tech_reporter_display.jsp?vnu_content_id=2086499">Blizzard's days of uncertainty drain off talent</a>, which mentions that they're having to cancel projects as well as developers leaving to form <A href="http://www.castawayentertainment.com/">Castaway Entertainment</a> and <A href="http://www.flagshipstudios.com/">Flagship Studios</a>. Here's a bit from <b>Bill Roper</b>:
<br>
<br>
<blockquote>Flagship's Roper says, "It's just too early to talk openly about our current project, although we've been discussing it with practically every major publisher you can think of (<u>except Vivendi</u>) for the last six months. Our goal is to concentrate on producing the game, and then let a publishing partner worry about shipping the boxes."
<br>
<br>
Roper says his nine-person team's experience is in "making big games which cost a considerable chunk of change. If we self-publish, we might have to limit our scope to some degree." Flagship's plan is to partner with a publisher that's used to shipping 2 million to 3 million units.</blockquote>
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That rules out <a href="http://www.interplay.com">Interplay</a> then.
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