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Preview TVG takes a closer look at Metalheart

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Metalheart: Replicants Rampage

<a href=http://www.totalvideogames.com/?section=Read%20Previews&id=624&gameid=3620&format=000007>Total Video Games</a> posted a <a href=http://www.totalvideogames.com/?section=Read%20Previews&id=624&gameid=3620&format=000007>preview/interview</a> of <a href=http://www.metalheart.ru>Metalheart</a>, a tactical, turn-based, cyberpunk RPG, giving it <b>7/10</b> for some weird reasons (I mean it's a <b>pre</b>view)
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<blockquote>Every game should have something unique and innovative and Metalheart serves up its own individual take on things. The body implants is a very important part of the game. They can change everything. You can take a weak character and enhance him with implants! There are lots of ways to acquire the implants. You can obtain them from somebody, buy them, etc. The total number of implants in the game is about 600 and some of them have unique functions. These gadgets are divided into classes. Level 1 implants, like external adrenaline controller bracelet, can be ‘inserted’ instantly. Level 3 implants require some medical assistance, and level 3, the most sophisticated implants, like digital nerve system, can be put in you only in special clinics. The usage of futuristic items and body implants influence the abilities of each character in an extraordinary way.</blockquote>
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As long as the implants don't undermine the attributes...
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
 

mr. lamat

Liturgist
Joined
Nov 21, 2003
Messages
463
Location
hongcouver
i believe i read somewhere that the characters are pregenerated with the bodymods beings the means of customization. if it also means that they've done away with a levelling scheme and classes through this method it's a pretty big advancement in the way of rpgs.

looks super nifty, but how do you score a preview?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Apparently the same way most reviewers score a review: think of a number between 1 and 10, then add modifiers like +5 for Bioware or - 2 for 2D, etc
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
We wanted to create a game which will taste like it came from the hot days of tactical RPGs golden era. So we decided to make an isometric 2D game – we always liked the classic-style visuals. But times they are a changin’, so we knew that we must use modern features in the 2D technologies. And Metalheart, though it looks very much like Fallout-type games, is not actually a game of yesterday, speaking technically. Our engine creates powerful 2D performance, with good little features and available resolution up to 1600x1200, which we think is not bad.
im confused, i thought metalheart had 2d backgrounds with 3d objects :?

i just hope they dont render the natural stats useless with ubermensch implants
 

LCJr.

Erudite
Joined
Jan 16, 2003
Messages
2,469
Based on the info they've released so far it sounds like more of a tactical combat game than a CRPG.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
i wonder why they keep talking about their "unique elements" and "originality", i havent read a single "new" idea from any metalheart q&a and site.
 

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