Tags: Freedroid
Another update for <A href="http://freedroid.sourceforge.net/">Freedroid</a>. Here's what's going on:
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<ul><li>Completely new animation of 139, 247 and 302 thanks to Basse.</li><li>Added running power capsule.</li><li>Added suitable automap in OpenGL mode.</li><li>Added image collection files for bots too for faster installation and in-game loading times.</li><li>Applied some smaller map patch from Zombie.</li><li>IRC CHANNEL re-opened: The channel is #freedroid at irc.freenode.net.</li><li>FORUMS at the Sourceforge project page re-opend. Anyone can post (once the Sourceforge comes out of maintainance mode </li><li>Bugs fixed: Targetin in the Tux attack motion was bad, enemy under mouse detection in SDL case fixed, small jittering of floors and obstacles.</li></ul>
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Automaps are always a wonderful thing to be suitable.
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Another update for <A href="http://freedroid.sourceforge.net/">Freedroid</a>. Here's what's going on:
<br>
<br>
<ul><li>Completely new animation of 139, 247 and 302 thanks to Basse.</li><li>Added running power capsule.</li><li>Added suitable automap in OpenGL mode.</li><li>Added image collection files for bots too for faster installation and in-game loading times.</li><li>Applied some smaller map patch from Zombie.</li><li>IRC CHANNEL re-opened: The channel is #freedroid at irc.freenode.net.</li><li>FORUMS at the Sourceforge project page re-opend. Anyone can post (once the Sourceforge comes out of maintainance mode </li><li>Bugs fixed: Targetin in the Tux attack motion was bad, enemy under mouse detection in SDL case fixed, small jittering of floors and obstacles.</li></ul>
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Automaps are always a wonderful thing to be suitable.
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