Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial Independent Development Q&A at GameSpot

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Tags: Feargus Urquhart

<a href=http://www.gamespot.com>GameSpot</a> spoke with Bill Roper of <a href=http://www.flagshipstudios.com>Flagship Studios</a>, Feargus Urquhart of <a href=http://www.obsidianent.com>Obsidian</a>, Michael Scandizzo of <a href=http://www.castawayentertainment.com>Castaway Entertianment</a>, and Brian Fargo of <a href=http://www.inxile-entertainment.com>InXile Entertainment</a>, asking some <a href=http://www.gamespot.com/all/news/news_6089358.html>questions</a> on independence
<br>
<br>
<blockquote>Feargus Urquhart: The biggest challenges for any developer all revolve around funding. The toughest thing to do is to secure funding or get signed by a publisher to a deal that gives you the time and money you need to make a product successfully and that is in line with the longer-range plans for your company. The hardest thing for any developer to do is to turn down a contract while facing an empty bank account. That's something that you have to do sometimes, since, while some contracts will feed you for a while, you might end up in an even worse financial situation at the end of that contract.</blockquote>
<br>
Very interesting article...well, actually it's not. What's the point of asking people who haven't released their first independant games these questions? Ask <a href=http://www.troikagames.com>Troika Games</a> instead.
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,476
Location
Behind you.
I really don't think of contracted developers as independent. If they're not self-funded and have multimillion dollar deals, marketting test groups, full page spreads in PC Gamer, and so on.. They ain't independent - they're someone's bitch.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Well, philosophically speaking, we're all someone's bitches, one way or another; but Obsidian, even working under Bioware is way more independent then Black Isle was as a part of Interplay who was part of ..., etc.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom