Tags: Fall: Last Days of Gaia
There's a <A href="http://www.gamerswithjobs.com/modules.php?op=modload&name=News&file=article&sid=847&mode=thread&order=0&thold=0">huge ass preview</A> of <A href="Http://www.the-fall.com">The Fall</A> over at <A href="http://www.gamerswithjobs.com/">Gamers with Jobs</a> written by our good friend <b>Spunior</b>. He's verbose and has attention to detail that seems to be rare in the gaming site front these days. Anyway, here's a clip of the thing:
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<blockquote>The game itself will offer multiple paths like Gothic I&II or Knights of the Old Republic, but it won't be a free-roam RPG in the tradition Morrowind. You cannot visit locations you haven't heard of from NPCs or through story events. Sometimes you'll be told a precise location, sometimes you'll only hear about it or be given a rough direction and have to find it on your own. Don't get me wrong though, it doesn't have the linear feel to it a Final Fantasy title has. There's enough you can explore on your own, it's just that the designers didn't want to completely hand the control over the progress one makes over to the player.</blockquote>
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I never really cared much for the idea of having to be told about a town before you can find it. Towns are pretty big, and if they have generators, light up pretty well on the horizon.
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There's a <A href="http://www.gamerswithjobs.com/modules.php?op=modload&name=News&file=article&sid=847&mode=thread&order=0&thold=0">huge ass preview</A> of <A href="Http://www.the-fall.com">The Fall</A> over at <A href="http://www.gamerswithjobs.com/">Gamers with Jobs</a> written by our good friend <b>Spunior</b>. He's verbose and has attention to detail that seems to be rare in the gaming site front these days. Anyway, here's a clip of the thing:
<br>
<br>
<blockquote>The game itself will offer multiple paths like Gothic I&II or Knights of the Old Republic, but it won't be a free-roam RPG in the tradition Morrowind. You cannot visit locations you haven't heard of from NPCs or through story events. Sometimes you'll be told a precise location, sometimes you'll only hear about it or be given a rough direction and have to find it on your own. Don't get me wrong though, it doesn't have the linear feel to it a Final Fantasy title has. There's enough you can explore on your own, it's just that the designers didn't want to completely hand the control over the progress one makes over to the player.</blockquote>
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I never really cared much for the idea of having to be told about a town before you can find it. Towns are pretty big, and if they have generators, light up pretty well on the horizon.
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