Tags: Star Wars: Knights of the Old Republic
<a href="http://www.gamesdomain.com">GamesDomain</a> has posted an <A href="http://www.gamesdomain.com/articles/1389.html">interview</a> with <a href="http://www.bioware.com">BioWare</a>'s own <b>Ray Muzyka</b> about their upcoming CRPG for the XBox and PC, <a href="http://www.lucasarts.com/products/swkotor/">Star Wars: Knights of the Old Republic</a>. Here's the fun part:
<br>
<br>
<blockquote><b>GD: Other than Star Wars and Baldur's Gate games, what other sources have you looked towards in terms of gameplay and structure inspiration?
<br>
<br>
RM:</b> <u>Our philosophy is that every game we do is better than the last one</u>, so long as we're making progress it has to be continually better. That' s the art of making games. So <u>the story has to be better</u>, the interface has to be better, the animation.everything has to be better. So inspiration-wise, obviously Star Wars the movies played a tremendous part in the inspiration - we love Star Wars. The producer of the project at BioWare, our project director has seen the original movie/Episode IV about 80 times! The comics are also very cool, Tales of the Jedi are 4000 years before the movies, around the era Knights is set. They define this loose framework which doesn't lock you down in any way, which allows a lot of creative freedom. This was another area that we were offered as an option [by LucasArts] - we had a choice of doing an Episode II role playing game or a RPG set 4000 years before the series, and we said we wanted the latter to have more creative freedom, and [the guys] at LucasArts agreed - we shared a lot of creative options with LucasArts. </blockquote>
<br>
<br>
Denial, the first stage of acceptance.
<br>
<br>
Spotted this at <a href="http://www.shacknews.com">Shacknews</a>.
<a href="http://www.gamesdomain.com">GamesDomain</a> has posted an <A href="http://www.gamesdomain.com/articles/1389.html">interview</a> with <a href="http://www.bioware.com">BioWare</a>'s own <b>Ray Muzyka</b> about their upcoming CRPG for the XBox and PC, <a href="http://www.lucasarts.com/products/swkotor/">Star Wars: Knights of the Old Republic</a>. Here's the fun part:
<br>
<br>
<blockquote><b>GD: Other than Star Wars and Baldur's Gate games, what other sources have you looked towards in terms of gameplay and structure inspiration?
<br>
<br>
RM:</b> <u>Our philosophy is that every game we do is better than the last one</u>, so long as we're making progress it has to be continually better. That' s the art of making games. So <u>the story has to be better</u>, the interface has to be better, the animation.everything has to be better. So inspiration-wise, obviously Star Wars the movies played a tremendous part in the inspiration - we love Star Wars. The producer of the project at BioWare, our project director has seen the original movie/Episode IV about 80 times! The comics are also very cool, Tales of the Jedi are 4000 years before the movies, around the era Knights is set. They define this loose framework which doesn't lock you down in any way, which allows a lot of creative freedom. This was another area that we were offered as an option [by LucasArts] - we had a choice of doing an Episode II role playing game or a RPG set 4000 years before the series, and we said we wanted the latter to have more creative freedom, and [the guys] at LucasArts agreed - we shared a lot of creative options with LucasArts. </blockquote>
<br>
<br>
Denial, the first stage of acceptance.
<br>
<br>
Spotted this at <a href="http://www.shacknews.com">Shacknews</a>.