Tags: Digital Summoners; Getica: Cult of the Elders
The <a href="http://www.geticagame.com/index.php">Getica</a> website is now open, featuring <a href="http://www.geticagame.com/index.php?section=faq">a FAQ</a>, <A href="http://www.geticagame.com/index.php?section=desc">a big description section</a>, <A href="http://www.geticagame.com/index.php?section=art">some concept art</a>, and <a href="http://www.geticagame.com/index.php?section=dl">some wallpapers</a>. Here's a bit on the game:
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<blockquote>The melee system that we're developing is not based upon the classic hit points; instead, combat is seen as a series of moves performed in order to bring the opponent in a position where he can't defend himself anymore. The set of moves available at a given time is determined by the position of the body and weapon of each of the fighters. The choice of the next move is up to the player (real-time), and the defense moves are performed automatically by the game. If a fighter fails to parry, block or evade a blow, the force of the blow is compared to the resistance of the armor; depending on whether the armor is strong enough or not, several effects may occur: the immobilization of the fighter, bleeding, degradation of the weapon or the armor, or even the fighter's death. During the game, the playing character will be able to learn both offensive and defensive moves, expanding the basic list of moves known to him in the beginning.</blockquote>
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Sounds twitchy.
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Spotted at: <A HREF="http://www.homelanfed.com">HomeLAN Fed</A>
The <a href="http://www.geticagame.com/index.php">Getica</a> website is now open, featuring <a href="http://www.geticagame.com/index.php?section=faq">a FAQ</a>, <A href="http://www.geticagame.com/index.php?section=desc">a big description section</a>, <A href="http://www.geticagame.com/index.php?section=art">some concept art</a>, and <a href="http://www.geticagame.com/index.php?section=dl">some wallpapers</a>. Here's a bit on the game:
<br>
<br>
<blockquote>The melee system that we're developing is not based upon the classic hit points; instead, combat is seen as a series of moves performed in order to bring the opponent in a position where he can't defend himself anymore. The set of moves available at a given time is determined by the position of the body and weapon of each of the fighters. The choice of the next move is up to the player (real-time), and the defense moves are performed automatically by the game. If a fighter fails to parry, block or evade a blow, the force of the blow is compared to the resistance of the armor; depending on whether the armor is strong enough or not, several effects may occur: the immobilization of the fighter, bleeding, degradation of the weapon or the armor, or even the fighter's death. During the game, the playing character will be able to learn both offensive and defensive moves, expanding the basic list of moves known to him in the beginning.</blockquote>
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<br>
Sounds twitchy.
<br>
<br>
Spotted at: <A HREF="http://www.homelanfed.com">HomeLAN Fed</A>