Tags: Gearhead
<a href="http://www.geocities.com/pyrrho12/programming/gearhead/">Gearhead</A>'s <A href="http://www.libsdl.org">SDL</a> version of the <b>v.0814</b> release is basically out and playable for those who were holding off on this one until it had some graphics. You can get <A href="http://gearhead.roguelikedevelopment.org/gh-0814-sdlwin.zip">the windows files here</a> and the <A href="http://gearhead.roguelikedevelopment.org/gh-0814-sdlimage.zip">graphics files here</a>. Here's a few quick screenshots I snagged from the game to give you an idea:
<br>
<br>
<div align="center"><a href="http://www.rpgcodex.com/screenshot.php?file=gearhead/sdl001.jpg"><img src="http://www.rpgcodex.com/images/screenshots/gearhead/sdl001tb.jpg" height="150" width="200"></a> <a href="http://www.rpgcodex.com/screenshot.php?file=gearhead/sdl002.jpg"><img src="http://www.rpgcodex.com/images/screenshots/gearhead/sdl002tb.jpg" height="150" width="200"></a></div>
<br>
<br>
I kind of dig the reaction meter in the dialogue. Nice touch.
<br>
<br>
Thanks, <b>EEVIAC</b>!
<br>
<a href="http://www.geocities.com/pyrrho12/programming/gearhead/">Gearhead</A>'s <A href="http://www.libsdl.org">SDL</a> version of the <b>v.0814</b> release is basically out and playable for those who were holding off on this one until it had some graphics. You can get <A href="http://gearhead.roguelikedevelopment.org/gh-0814-sdlwin.zip">the windows files here</a> and the <A href="http://gearhead.roguelikedevelopment.org/gh-0814-sdlimage.zip">graphics files here</a>. Here's a few quick screenshots I snagged from the game to give you an idea:
<br>
<br>
<div align="center"><a href="http://www.rpgcodex.com/screenshot.php?file=gearhead/sdl001.jpg"><img src="http://www.rpgcodex.com/images/screenshots/gearhead/sdl001tb.jpg" height="150" width="200"></a> <a href="http://www.rpgcodex.com/screenshot.php?file=gearhead/sdl002.jpg"><img src="http://www.rpgcodex.com/images/screenshots/gearhead/sdl002tb.jpg" height="150" width="200"></a></div>
<br>
<br>
I kind of dig the reaction meter in the dialogue. Nice touch.
<br>
<br>
Thanks, <b>EEVIAC</b>!
<br>