Tags: BioWare; Dragon Age
Escapist's Shamus Young had a look at the NPCs the writers at BioWare came up with and notices that specific archetypes make an appearance in most of their games. <a href="http://www.escapistmagazine.com/articles/view/columns/experienced-points/6862-Experienced-Points-The-Writers-of-BioWare">Here's the article</a> with the NPCs categorized accordingly.
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<blockquote><b>The Remorseless Killer</b>
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Examples: Sten (Dragon Age), Canderous Ordo (KOTOR), Sagacious Zu (Jade Empire)
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The product of a warrior culture, the Remorseless Killer is just doing his job. His grim, scorched-earth, genocidal, baby-killing job. Don't take it personally. Most of the time his awful deeds served the greater good. Or seemed to. He thinks. It's all sort of a blur now. Still, he can't help it so it's best not to dwell on the past anyway.
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<b>The Mentor</b>
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Examples: Wynne (Dragon Age), Jolee Bindo (KOTOR), David Anderson (Mass Effect)
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You see son, back in my day [insert plot exposition here].
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There's nothing more handy in a big game with a new setting than an old-timer who can fill in the blanks for you while doing a lot of the "I'm too old for this" shtick.</blockquote>
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And a <a href="http://greywardens.com/2009/12/of-elves-archetypes-and-derivative-fantasy/">fanboy at greywardens.com</a> argues that generic fantasy isn't generic if it mirrors real life social issues.
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<blockquote>When I look at that fantasy staple, the elven race as presented by Tolkien, I see beautiful, magical, nature-communing people, yes. But, I also see a statement about a world turning away from those things. Tolkien’s elves were leaving a Middle Earth that no longer had any place for them. The Lios Alfar in Guy Gavriel Kay’s Fionavar Tapestries have withdrawn behind a veil of mist as their numbers dwindle.
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In Ferelden’s elves, I see a different message – but one given layers of meaning because of the vocabulary provided by previous works. These elves aren’t withdrawing. They can’t. Neither Tolkien nor Kay uses the elves – or any other of the races – as a mirror for our own society, and how we treat the poor and vulnerable.
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...
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So, why are these elves ‘cliché’? Why is it that the solid background of literature about elves doesn’t give them a place as archetype, a base on which to build new stories?</blockquote>
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They are cliché because CD Projekt was faster.
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Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>
Escapist's Shamus Young had a look at the NPCs the writers at BioWare came up with and notices that specific archetypes make an appearance in most of their games. <a href="http://www.escapistmagazine.com/articles/view/columns/experienced-points/6862-Experienced-Points-The-Writers-of-BioWare">Here's the article</a> with the NPCs categorized accordingly.
<br>
<br>
<blockquote><b>The Remorseless Killer</b>
<br>
<br>
Examples: Sten (Dragon Age), Canderous Ordo (KOTOR), Sagacious Zu (Jade Empire)
<br>
<br>
The product of a warrior culture, the Remorseless Killer is just doing his job. His grim, scorched-earth, genocidal, baby-killing job. Don't take it personally. Most of the time his awful deeds served the greater good. Or seemed to. He thinks. It's all sort of a blur now. Still, he can't help it so it's best not to dwell on the past anyway.
<br>
<br>
<b>The Mentor</b>
<br>
<br>
Examples: Wynne (Dragon Age), Jolee Bindo (KOTOR), David Anderson (Mass Effect)
<br>
<br>
You see son, back in my day [insert plot exposition here].
<br>
<br>
There's nothing more handy in a big game with a new setting than an old-timer who can fill in the blanks for you while doing a lot of the "I'm too old for this" shtick.</blockquote>
<br>
<br>
<br>
And a <a href="http://greywardens.com/2009/12/of-elves-archetypes-and-derivative-fantasy/">fanboy at greywardens.com</a> argues that generic fantasy isn't generic if it mirrors real life social issues.
<br>
<br>
<blockquote>When I look at that fantasy staple, the elven race as presented by Tolkien, I see beautiful, magical, nature-communing people, yes. But, I also see a statement about a world turning away from those things. Tolkien’s elves were leaving a Middle Earth that no longer had any place for them. The Lios Alfar in Guy Gavriel Kay’s Fionavar Tapestries have withdrawn behind a veil of mist as their numbers dwindle.
<br>
<br>
In Ferelden’s elves, I see a different message – but one given layers of meaning because of the vocabulary provided by previous works. These elves aren’t withdrawing. They can’t. Neither Tolkien nor Kay uses the elves – or any other of the races – as a mirror for our own society, and how we treat the poor and vulnerable.
<br>
<br>
...
<br>
<br>
So, why are these elves ‘cliché’? Why is it that the solid background of literature about elves doesn’t give them a place as archetype, a base on which to build new stories?</blockquote>
<br>
They are cliché because CD Projekt was faster.
<br>
<br>
<br>
Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>