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Game News NWN Community Expansion Pack released

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: BioWare; Neverwinter Nights: Community Expansion Pack

<a href=http://www.bioware.com>BioWare</a> today announced that the <a href=http://nwn.bioware.com/players/cep.html>Community Expansion Pack</a> for <a href=http://nwn.bioware.com>Neverwinter Nights</a> is ready and has been launched. You can get your NWN CEP fix right <a href=http://nwncep.com/welcomecep/welcomecep_fi.htm>here</a>.
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<blockquote># New unreleased creatures not available anywhere else and over 450 community creatures, such as goblins, owlbears, and gelugons. Many of these creatures also feature wing and tail nodes.
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# Two new dynamic creatures suitable for PCs: the Wemic and the Brownie.
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# 14 completely new weapon types, including the falchion, maul, nunchaku, and trident, and new components for thousands of unique weapons.
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# 324 new shields. There's also new components for thousands of unique armor and clothing types.
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# 772 new inventory icons including rings, robes and books, and 90 new items from holy symbols to musical instruments.
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# 1,448 new placeables from plates and bowls to siege engines, ships, and towers.
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# 121 new NPC portraits for dwarves, elves, gnomes, halflings, humans, half-elves, half-orcs, wemics, and driders.</blockquote>
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Though you can fault the folks at BioWare for a lot of things, the CEP project is a pretty neat thing for them to have done, even if they only provided hosting and some support for it.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>
 

Anonymous

Guest
Spazmo said:
<blockquote># New unreleased creatures not available anywhere else and over 450 community creatures, such as goblins, owlbears, and gelugons. Many of these creatures also feature wing and tail nodes.
# Two new dynamic creatures suitable for PCs: the Wemic and the Brownie.
# 14 completely new weapon types, including the falchion, maul, nunchaku, and trident, and new components for thousands of unique weapons.
# 324 new shields. There's also new components for thousands of unique armor and clothing types.
# 772 new inventory icons including rings, robes and books, and 90 new items from holy symbols to musical instruments.
# 1,448 new placeables from plates and bowls to siege engines, ships, and towers.
# 121 new NPC portraits for dwarves, elves, gnomes, halflings, humans, half-elves, half-orcs, wemics, and driders.</blockquote>

# 0 Gameplay
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,670
Location
Behind you.
I still want a heavy flail that's actually a heavy flail. ToEE got the heavy flail right in terms of the model for them, I want that in NWN.
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
Why bother with a flail? Its a stick of wood, with some chains on the end. Its more difficult to use with no real advantage over a morning-star, mace, or a club.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Swords were mainly used as sidearms in the middle ages and were never really given the emphasis of being main weapons. They were used in duels and tournaments, certainly, and they were very flashy weapons, but people didn't actually use them in the field of battle if they could help it. After all, a wide-swinging halberd was a lot more effective than a sword. Granted, batallions of swordfighters would try to get as close as possible to the enemy ranks and tear them apart with swords, but this would rarely ever happen at the beginning of the battle as they'd have been taken out by massive ranks of spearmen and crossbowmen before they even knew it.

Swords in the middle ages are really very similar to handguns. You might kill a person with a handgun in a one-on-one (as in action movies), or take out a bunch of bank robbers with them, if you're a cop - much like the city militia would be armed with swords to handle raiders and thieves in close combat situations where you couldn't afford to spend time reloading your crossbow (though you'd always carry one to get the first shot off).

Polearms, and crossbows - that's where it was at in the field of valor.

You know, it's not as if you can deflect a halberd that's getting swung at your side with your sword, no matter how good you are. The force of impact generated from the swing is enough to rip you, and your sword, in two.Even if the blade didn't hit you, you'd still get stung by the pole itself and shatter your ribs in the process and die from internal bleeding.

Swordsmen had to rely on charge tactics in order to win battles and needed some ounce of skill at close combat situations whereas any old shmuck could arm himself with a polearm and just stand there, waiting for the enemy to approach.

Just think of it this way: swords were the handguns and polearms and crossbows were the rifles. Cowboy duels might have been done with pistols but when it came to the serious issues, rifles had them beat.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,924
Uh.. Cowboy duels were serious business. I mean anything that involves the possibility of dying is serious last I checked... :roll:
 

Saint_Proverbius

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I think the important thing to point out here is that no swordsman ever has wrists strong enough to block a heavy flail.
 

Jed

Cipher
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Nov 3, 2002
Messages
3,287
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Tech Bro Hell
But a heavy flail is much easier to avoid, and unless the swordsman is wielding a two handed sword, if he has any decent skill, he should be able to out-manuever the flail-wielder. But then again, it probably depends on whether you're talking one-on-one combat, or battlefield melee.
 

axel

Liturgist
Joined
Jan 21, 2003
Messages
208
Location
RPGCodex silly!
Volourn said:
Uh.. Cowboy duels were serious business. I mean anything that involves the possibility of dying is serious last I checked... :roll:

mega-rolleyes.jpg
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
:lol:
 

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