Tags: Gearhead
<A href="http://gearhead.roguelikedevelopment.org/">Gearhead</a> is now up to version .820, but you'll have to grab it from the <A href="http://groups.yahoo.com/group/gearhead_dev">Gearhead Dev Yahoo Group</a> as that's the only download site for it right now. There are two versions available, the ASCII one and the one that uses the <a href="Http://www.libsdl.org">SDL library</a>. Here's a list of changes:
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<ul><li>Can now switch visible enemies when selecting target (gflooker.pp)</li><li>Lancemates will use social skills if known (aibrain.pp)</li><li>Can swap places with lancemate in roguelike interface (pcaction.pp)</li><li>Added GlobalStoryPattern ASL command (arenascript.pp)</li><li>Added Animal Trainer talent (ghchars.pp)</li><li>PCSkillVal, XPV changed from macros to hardcoded functions (arenascript.pp)</li><li>Story XP awards divided evenly among lancemates (arenascript.pp)</li><li>If no damage found, repair skills applied as clue skills (pcaction.pp)</li><li>Repair skills may now be used in a direction (pcaction.pp)</li><li>Fixed crash when trying to learn new skill with no XP (pcaction.pp)</li><li>SOLO tag in Scene TYPE SAtt blocks deployment of lancemates (interact.pp)</li><li>Added Leadership, Dominate Animal, Robotics skills (ghchars.pp,skilluse.pp)</li><li>Lancemates will use repair skills if supplies present (aibrain.pp)</li><li>Character file deleted at start, restored at victory (navigate.pp)</li><li>Install and Extract now use team Mecha Engineering skill (backpack.pp)</li><li>SkRoll ASL function now uses TeamSkill (arenascript.pp)</li><li>PC may activate the clue skills known by lancemates (backpack.pp,pcaction.pp)</li><li>Lancemates may be assigned mecha (backpack.pp)</li><li>Added Lancemate Viewer to FieldHQ (pcaction.pp)</li><li>Lancemates won't normally be selected for plots (arenascript.pp)</li><li>Lancemates use blank personas while members of party (arenascript.pp)</li><li>At shops lancemates will also be repaired, reloaded (services.pp)</li><li>Can transfer items to lancemates (backpack.pp)</li><li>Lancemates should appear near PC in scene (locale.pp)</li><li>Lancemates follow PC (arenaplay.pp)</li><li>Personal allies may join the PC's lance (arenascript.pp)</li><li>Fixed bug in bumpattack (pcaction.pp)</li><li>XPV command will give experience even if PC not on map (arenascript.pp)</li><li>RLInterface will perform minimal turn to do bumpattack (pcaction.pp)</li></ul>
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So now you can create robot monsters and control animals. Ain't that just nifty?
<br>
<br>
Thanks, <b>EEVIAC</b>!
<br>
<A href="http://gearhead.roguelikedevelopment.org/">Gearhead</a> is now up to version .820, but you'll have to grab it from the <A href="http://groups.yahoo.com/group/gearhead_dev">Gearhead Dev Yahoo Group</a> as that's the only download site for it right now. There are two versions available, the ASCII one and the one that uses the <a href="Http://www.libsdl.org">SDL library</a>. Here's a list of changes:
<br>
<br>
<ul><li>Can now switch visible enemies when selecting target (gflooker.pp)</li><li>Lancemates will use social skills if known (aibrain.pp)</li><li>Can swap places with lancemate in roguelike interface (pcaction.pp)</li><li>Added GlobalStoryPattern ASL command (arenascript.pp)</li><li>Added Animal Trainer talent (ghchars.pp)</li><li>PCSkillVal, XPV changed from macros to hardcoded functions (arenascript.pp)</li><li>Story XP awards divided evenly among lancemates (arenascript.pp)</li><li>If no damage found, repair skills applied as clue skills (pcaction.pp)</li><li>Repair skills may now be used in a direction (pcaction.pp)</li><li>Fixed crash when trying to learn new skill with no XP (pcaction.pp)</li><li>SOLO tag in Scene TYPE SAtt blocks deployment of lancemates (interact.pp)</li><li>Added Leadership, Dominate Animal, Robotics skills (ghchars.pp,skilluse.pp)</li><li>Lancemates will use repair skills if supplies present (aibrain.pp)</li><li>Character file deleted at start, restored at victory (navigate.pp)</li><li>Install and Extract now use team Mecha Engineering skill (backpack.pp)</li><li>SkRoll ASL function now uses TeamSkill (arenascript.pp)</li><li>PC may activate the clue skills known by lancemates (backpack.pp,pcaction.pp)</li><li>Lancemates may be assigned mecha (backpack.pp)</li><li>Added Lancemate Viewer to FieldHQ (pcaction.pp)</li><li>Lancemates won't normally be selected for plots (arenascript.pp)</li><li>Lancemates use blank personas while members of party (arenascript.pp)</li><li>At shops lancemates will also be repaired, reloaded (services.pp)</li><li>Can transfer items to lancemates (backpack.pp)</li><li>Lancemates should appear near PC in scene (locale.pp)</li><li>Lancemates follow PC (arenaplay.pp)</li><li>Personal allies may join the PC's lance (arenascript.pp)</li><li>Fixed bug in bumpattack (pcaction.pp)</li><li>XPV command will give experience even if PC not on map (arenascript.pp)</li><li>RLInterface will perform minimal turn to do bumpattack (pcaction.pp)</li></ul>
<br>
<br>
So now you can create robot monsters and control animals. Ain't that just nifty?
<br>
<br>
Thanks, <b>EEVIAC</b>!
<br>