Spazmo
Erudite
Tags: Ascaron Entertainment; Sacred
<a href=http://www.thediscworld.co.uk>The Discworld</a> have their <a href=http://www.thediscworld.co.uk/sacred.htm>review</a> of the latest, hottest action CRPG, <a href=http://www.sacred-game.com/>Sacred</a>. They generally approve of it--much like everyone else--and Sacred scores <b>73%</b>.
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<blockquote>On the plus side the game’s graphics are rather impressive and the engine is capable of handling some rather detailed graphics. It’s also rather gory and blood flows whilst an assortment of limbs get hacked off to make the combat a bit more satisfying than maybe its simplistic nature deserves. There are times when due to the sheer amount of enemies attacking you at any one time this detail gets lost and it’s hard to make out what’s going on but thankfully this doesn’t happen to often and is something that can be put up with.</blockquote>
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Not that us poor North Americans would notice. God knows we need to be protected from the evil lure of exaggerated blood in death animations.
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>
<a href=http://www.thediscworld.co.uk>The Discworld</a> have their <a href=http://www.thediscworld.co.uk/sacred.htm>review</a> of the latest, hottest action CRPG, <a href=http://www.sacred-game.com/>Sacred</a>. They generally approve of it--much like everyone else--and Sacred scores <b>73%</b>.
<br>
<br>
<blockquote>On the plus side the game’s graphics are rather impressive and the engine is capable of handling some rather detailed graphics. It’s also rather gory and blood flows whilst an assortment of limbs get hacked off to make the combat a bit more satisfying than maybe its simplistic nature deserves. There are times when due to the sheer amount of enemies attacking you at any one time this detail gets lost and it’s hard to make out what’s going on but thankfully this doesn’t happen to often and is something that can be put up with.</blockquote>
<br>
<br>
Not that us poor North Americans would notice. God knows we need to be protected from the evil lure of exaggerated blood in death animations.
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>