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Editorial Wizardry series should stay dead/get a sequel!

Monolith

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Tags: SirTech; Wizardry: Proving Grounds of the Mad Overlord

In another edition of their weekly "Sequel, Spin Off, Start Over or Stay Dead?" die hard game fans <a href="http://diehardgamefan.com/2010/01/18/wizardry-%E2%80%93-sequel-spin-off-start-over-or-stay-dead/">turned their attention to Wizardry</a>. Two decided for stay dead, two of them want a sequel (they might be unaware of that but in actual fact all of them wait for Grimoire).
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<blockquote>Chris Bowen – Stay Dead
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In a way, they’ve kind of already redone Wizardry. They just put in anime characters, ...</blockquote>
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...they <i>just</i> put in anime characters?
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<br>
Spotted at: <a href="http://www.rpgwatch.com">You know who you are</a>
<br>
 

Black_Willow

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JarlFrank said:
Emotional Vampire said:
Peasants. Japan makes one Wizardry sequel every year.

And, of course, you are the one person on the Codex who knows best about what the Japs do.
oh-snap.jpg
 

Panthera

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The Japanese have been better about not declining Wizardry than every western RPG developer about their own properties.
 

DraQ

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Emotional Vampire said:
Peasants. Japan makes one Wizardry sequel every year.
Bethesda made one for Fallout too. :smug:


Anyway, I would fap vigorously to Wiz9 - there is so much that could be done with this game, while at the same time there are certain core elements of the series that might be left as they are or expanded on, but not drastically altered or discarded without it ceasing to be a Wizardry game, and those elements are readily tangible, unlike those that made Fallout.
 
Joined
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Panthera said:
The Japanese have been better about not declining Wizardry than every western RPG developer about their own properties.

Of course, that's because Wizardry can't really BE declined. It was never anything more than a shitty dungeon crawler, and japs excel at shitty dungeon crawlers.

(See JarlFrank, THIS is why I mentioned jWizardry, just a set-up for a bit of kiting :smug: )
 

timong

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Sep 23, 2007
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Well, some of you know my boat. jClassicRPG is a free/opensource 'thing' (game/framework) that tries to draw inspiration from Wizardry7/8 to a certain extent along with other games that are kind to the staff. Someday it may become the Wiz revival of the "west". ;P It's still in pre-alpha. Anyway, just a heads-up for those who didnt know.
 
Joined
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Good way to kill your project before it even starts: do it in world's most worthless programming language.
 

Elzair

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Panthera said:
The Japanese have been better about not declining Wizardry than every western RPG developer about their own properties.

What properties?!

Apart from the Elder Scrolls series, what long-running RPG franchises are left in the west? (I am not going to count Fallout.)
 

DraQ

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Elzair said:
Panthera said:
The Japanese have been better about not declining Wizardry than every western RPG developer about their own properties.

What properties?!

Apart from the Elder Scrolls series, what long-running RPG franchises are left in the west? (I am not going to count Fallout.)
Unless a miracle happens you can dis-count TES as well.

Edit:

Also,
Dave Olvera (who should): Stay Dead said:
The last Wizardry games were fantasy in space and from what I know about them, I can say I am glad I missed out on all of them. The creation pen, all the anamorphic races and space theme just seemed too odd with the Wizardry origins.
Yup. :roll:
 

DaveO

Erudite
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May 30, 2007
Messages
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I think Wizardry is best stopped at #8. Look at what happened to both Ultima and Might and Magic when it came to the ninth title.
 
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Wizardry Tale of the Forsaken Land was fucking great though. It was more properly Wizardry 6 than Bane-8 was.

It really was classic Wizardry with some modern conveniences like animated combat (you never see your PCs fight, just graphical flash type animations for stuff like sword swings and such), automapping (something even in the C64 days I wanted every RPG to have), and not being quite so abusive as the old Wizardry was.

(Cmon.. how many of you 8 bit computer RPG players really dealt with permadeath? I either had the disk ready to pop out of the 1541 if it tried to save a PC death, or had a backup disk so dead PCs really just meant gold and items to dupe for the live party.)

Forsaken Land's only real problem was no quicksave in dungeons (so once you entered you were gonna be there for a couple hours once you passed level 2 or so), no note taking on the automap, and really fuckall to buy in the shop.

If you are the type who despises the slightest hint of anime artwork you would probably sperge over the character graphics, but you would be a faggot who just hates all anime styled art because it gives you nerd cred.

It was so much better in the 80s when it was "That stuff that looks like Robotech, Voltron, and G Force".

(Japan doesn't make any more shit than anywhere else in the world really. Their shit just tends to be skeevier. Much much skeevier. *Shudder*)
 

DraQ

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Captain Rufus said:
Wizardry Tale of the Forsaken Land was fucking great though. It was more properly Wizardry 6 than Bane-8 was.

It really was classic Wizardry with some modern conveniences like animated combat (you never see your PCs fight, just graphical flash type animations for stuff like sword swings and such), automapping (something even in the C64 days I wanted every RPG to have), and not being quite so abusive as the old Wizardry was.

(Cmon.. how many of you 8 bit computer RPG players really dealt with permadeath? I either had the disk ready to pop out of the 1541 if it tried to save a PC death, or had a backup disk so dead PCs really just meant gold and items to dupe for the live party.)

Forsaken Land's only real problem was no quicksave in dungeons (so once you entered you were gonna be there for a couple hours once you passed level 2 or so), no note taking on the automap, and really fuckall to buy in the shop.

If you are the type who despises the slightest hint of anime artwork you would probably sperge over the character graphics, but you would be a faggot who just hates all anime styled art because it gives you nerd cred.

It was so much better in the 80s when it was "That stuff that looks like Robotech, Voltron, and G Force".

(Japan doesn't make any more shit than anywhere else in the world really. Their shit just tends to be skeevier. Much much skeevier. *Shudder*)

What console faggotry is this?

:son_of_kronar:
 

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