Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Mount & Blade: Warband Impressions

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: Mount & Blade; TaleWorlds

Read some <a href="http://uk.pc.ign.com/articles/106/1062751p1.html">impressions about Mount & Blade: Warband</a> - scheduled to be released in March 2010 - from the Paradox Interactive Convention in Sweden.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-color:#ffffff;padding-left:5px;">You'll also have to practice your skills on a brand new faction: the Sarranid Sultanate. Inspired by medieval Arab cultures, the Sultanate are warriors whose villages exist in new desert climates. The inclusion of the Sultanate significantly expands the map of Calradia, providing new towns and villages to explore and hopefully add to your growing kingdom.
<br>
</p>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-color:#ffffff;padding-left:5px;">Speaking of battle, one of the most significant adjustments that's been made to the game is the inclusion of multiplayer sieges. Up to 64 players can engage in sieges, with allies able to split the command of their forces amongst their friends with simple button commands. For instance, one person may be put in charge of siege weapons, while another would direct control archers. You won't be restricted to the randomized maps that are included in Warband; players will be able to create their own and earn additional cash for their characters by fighting and defeating opponents in these massive multiplayer battles.
<br>
</p>
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/96533-mount-a-blade-warband-impressions.html">This other site with them walkthrus and stuff</A>
 

Morkar Left

Guest
But it seems they have copied the kingdom management system from modders and hopefully improved and expanded it.

First!.. this game is gonna be good, but the political thing sounds bored for me :/...
Posted by: DarkSpirit58 on January 22, 2010 02:23 PDT

There we go....
 

reaven

Educated
Joined
Nov 10, 2009
Messages
204
Location
Spain
The multiplayer is pretty nice, I have been in the beta for some time now.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
Too bad they choosed to focus in a generic deatmatch multiplayer. This game has a lot more potential than for stupid chaotic combat, but the fans were screaming "We want multiplayer!" and now they'll leave the singleplayer with lots of things unfinished.

If at least they were implementing a good multiplayer, like a Real-Time Global Map, where you could travel with your army and face other player's armies... but no, deatmatch.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
I might buy it if it's cheap.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom