herostratus said:
For the Elves: convince Sathrian to lift the curse. Everybody becomes happy except for some emo elf you meet later, and she is easy to convince.
It's an optimal solution for a goody two-shoes character who wants to help everyone, not for a character who, for example, wouldn't want to destroy such a perfect killing machine as a werewolf. Nor for someone who dislikes the elves and sees a perfect opportunity to destroy them with their own weapon.
For the ashes: A powergamer could defile the ashes, get the spec, then kill the cultists to get the horn, then kill the dragon.
Who cares what a powergamer would do?
"Now, this wouldn't be the first time we've encountered villages in need of aid against marauding undead in an RPG, but Dragon Age does a good job in providing you with real options. You can choose to leave the town..."
Clearly inferior choice story- xp- and loot wise.
It's a choice for someone who's in a hurry or for someone who shares Morrigan's point of view. I'm not a powergamer, so I'm not looking at choices from xp and loot point of view.
What I like in games is a choice to do things differently and play a different character. This choice gives you an option to say "not my problem" and I welcome it for that.
"Sure, you can convince the blacksmith to come out of his shop and make the defenders weapons. But you can also kill him, loot his shop and distribute the goods to the defenders. "
Killing him is an inferior choice storywise and lootwise(he won't sell you shit later) and maybe also xp-wise, I dunno. Particularly since all you have to do to convince the smith to help you is a promise to try to find his daughter.
Again, you're looking at it from a completely different angle. How easy it is to convince him is absolutely irrelevant. Same goes for which option gives you more xp or loot, although killing him gives you access to his secret stash, so...
Getting the Circle to help is the optimal solution for obvious reasons. Of course, if you killed the circle you can't do that, but saving the circle is another optimal solution and it is just as easy as destroying it so why on earth would you.
I'm not sure you get what role-playing is.
Why would you destroy the mages? If you think that they are too restrictive, if you disagree with what they do, if you think that the world is better off without them, if you're a blood mage, etc.
Why would you not go to the Circle? Maybe you want to protect the blood mage (if you started as a mage, he's your friend), maybe you think that you don't need anyone's help, maybe you think that the stupid woman has done enough harm and that she should pay for what she did.
It sounds like you're playing a certain type of character who helps everyone and seeks best possible solutions that are good for everyone, and you think that solutions that are best for this character are best for everyone, which isn't the case.
I admit I missed this on my playthrough, as i didn't play as a mage. This sounds interesting, but then I checked the dragonage wiki:
"If the option, "(Intimidate) How about you leave and I do not destroy you." is selected the only way to still get a reward from the demon is if a second, harder Intimidate is passed: "(Intimidate) On the contrary, I believe you can offer more." This is the only way to get the demon to leave for good, or at least promise to leave for good, and still get a reward from it."
^^ optimal
First, it requires passing a second check. Second, it's the same choice with 2 options tied to your Intimidate skill. If you have the skill, you get an extra reward. These are not two different choices. Third, again, if you're playing a character who wants to kill the demon, then killing the demon is the optimal option.
I found every challenge, even the bosses, easier with Morrigan + Wynne instead of only one of them.
Since it's a subjective area, it's hard for me to comment on your experience.
I meant that mages are overpowered since they can pick with so few restrictions, not that the lvl 4 spells necessarily are overpowered.
I don't think that mages are overpowered. I think they are easier to play, but in my experience fighters and rogues are every bit as powerful once you get to know the system better.