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- Jun 18, 2002
- Messages
- 28,553
Tags: BioWare; Dragon Age
Vualt Dweller, that esteemed <a href="http://www.irontowerstudio.com/">wannabe RPG developer</a>, has <a href="http://www.rpgcodex.net/content.php?id=195">put his thoughts down about BioWare's latest offering: Dragon Age</a>.
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<blockquote>The combat system is real-time with pause. It works well because the character system is solid and provides a lot of options. It has the potential to be one of the best RT systems, but the insane amount of combat filler ruins the combat and replayability. The non-filler fights are interesting and challenging, forcing you to understand the options and try different tactics. The combat filler, which sadly represents at least 80% of the combat encounters, isn't as exciting and can only be described as an exercise in tedium and patience.
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[...]
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Role-playing (i.e. the ability to make decisions that affect both the player and the world around him) is the strongest and most enjoyable aspect of the game. Dragon Age does a better job of providing these options than any previous Bioware game, in fact any RPG since Arcanum, and rarely misses a chance to present you with an interesting choice to consider. Bold claims need proof, so let's take a moment to analyze these elements in a specific example: the Redcliffe-Urn questline.</blockquote>
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<a href="http://www.rpgcodex.net/content.php?id=195">Read the rest</a> to see if VD can back up that claim.
Vualt Dweller, that esteemed <a href="http://www.irontowerstudio.com/">wannabe RPG developer</a>, has <a href="http://www.rpgcodex.net/content.php?id=195">put his thoughts down about BioWare's latest offering: Dragon Age</a>.
<br>
<blockquote>The combat system is real-time with pause. It works well because the character system is solid and provides a lot of options. It has the potential to be one of the best RT systems, but the insane amount of combat filler ruins the combat and replayability. The non-filler fights are interesting and challenging, forcing you to understand the options and try different tactics. The combat filler, which sadly represents at least 80% of the combat encounters, isn't as exciting and can only be described as an exercise in tedium and patience.
<br>
[...]
<br>
Role-playing (i.e. the ability to make decisions that affect both the player and the world around him) is the strongest and most enjoyable aspect of the game. Dragon Age does a better job of providing these options than any previous Bioware game, in fact any RPG since Arcanum, and rarely misses a chance to present you with an interesting choice to consider. Bold claims need proof, so let's take a moment to analyze these elements in a specific example: the Redcliffe-Urn questline.</blockquote>
<br>
<a href="http://www.rpgcodex.net/content.php?id=195">Read the rest</a> to see if VD can back up that claim.