Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Vision interview at HomeLan

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,038
Tags: ALTAR Interactive; Vision

Do you remember <a href=http://www.rpg-vision.com>Vision</a>, a fantasy RPG that was announced last week? I betcha you had many questions like "What's so evolutionary about this very generic game?" Well, <a href=http://www.homelanfed.com>HomeLan</a> was the first to track <a href=http://www.altarinteractive.com>the Vision team</a> down and ask them some <a href=http://www.homelanfed.com/index.php?id=22398>questions</a> about the latest evolutionary RPG.
<br>
<br>
<blockquote><i>How will combat be handled in Vision?</i>
<br>
<br>
Besides the AI, combat is the most ambitious component of the Vision project. The characters really parry and dodge blows, furiously lunge or cautiously circle around the enemy, taking into account the slopes, obstacles and other combatants that are present. You can slow down or pause the combat in the game – otherwise it looks like a furious, deadly dance. Even at this development stage it visually surpasses most RPGs. But lets stop talk about it now; we can continue once we release the first trailers :o)</blockquote>I can't think of anything more stupid that a pausable "furious, deadly dance" of combat.
<br>
<br>
<br>
<br>
Thanks, <b>Dhruin</b>
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
12,903
Location
Behind you.
How about the hype-let from BioWare about KotOR's characters being able to "act" because of how expressive they made the models? That was fairly dumb and seems to be on the same lines.
 

android

Novice
Joined
Apr 1, 2004
Messages
78
ok, at least one of the questions your character will be solving is: Who killed his girlfriend years ago, and why does she never talk about it? :)

Who doesn't talk about it? The dead girlfriend? Maybe you'll have a zombie as a companion...? Now that's interesting :wink:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom