Tags: BioWare
Read <a href="http://www.computerandvideogames.com/article.php?id=232844">these suggestions</a> how to improve the mass effect experience even further in ME3.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Mass Effect 2 shifted the balance from RPG towards shooter, whilst maintaining the rich narrative and deep character interaction the series is famous for.
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The most successful - and brave - part of this shift was the axing of the over complex stats and loot role-playing games traditionally rely on. With less game time spent stressing over your inventory and skill points, the second Mass Effect is allowed to show off its true strengths; a glorious cinematic experience, sci-fi combat and moral choices that have you pondering over your mouse or joypad.
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We'd like to see Mass Effect 3 continue this balance; expand the combat, world and conversation system, while again trying to surprise us with more difficult character choices and surprising set pieces. <b>The act of character building and weapon customisation doesn't need to be over complicated</b></p>
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It seems as if BIO's streamlining efforts hit a sweet spot and fell on fertile ground. Color me surprised.
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<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/96596-mass-effect-3-what-wed-like-to-see.html">Our trusty sidekick</A>
Read <a href="http://www.computerandvideogames.com/article.php?id=232844">these suggestions</a> how to improve the mass effect experience even further in ME3.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Mass Effect 2 shifted the balance from RPG towards shooter, whilst maintaining the rich narrative and deep character interaction the series is famous for.
<br>
<br>
The most successful - and brave - part of this shift was the axing of the over complex stats and loot role-playing games traditionally rely on. With less game time spent stressing over your inventory and skill points, the second Mass Effect is allowed to show off its true strengths; a glorious cinematic experience, sci-fi combat and moral choices that have you pondering over your mouse or joypad.
<br>
<br>
We'd like to see Mass Effect 3 continue this balance; expand the combat, world and conversation system, while again trying to surprise us with more difficult character choices and surprising set pieces. <b>The act of character building and weapon customisation doesn't need to be over complicated</b></p>
<br>
<br>
It seems as if BIO's streamlining efforts hit a sweet spot and fell on fertile ground. Color me surprised.
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/96596-mass-effect-3-what-wed-like-to-see.html">Our trusty sidekick</A>