Tags: BioWare
incgamers took a scientific approach to Bioware games, 2 teams of 48 eggheads investigated 24/7, analyzed the available evidence and finally - after 5 years of intense work and gathering empirical data - found out the shocking truth: <a href="http://www.incgamers.com/Columns/46/are-bioware-games-getting-stale">BioGames follow a certain formula.</a>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Stop me when this sounds familiar. You do an opening tutorial section, and then are suddenly gifted with the ability to travel far and wide, with three or four main quests available to you. Every time you complete one of these, which will, if you're very lucky, reveal a little of the overarching story, you can return to your home base – usually either a vehicle or a camp – and chat to your party members to further their backstories and sidequests, and maybe open up some sexytime romance options. You finish those main quests, and then – shock! - there's a plot twist and some major story development, before you continue down the endgame path. In the immortal words of Rolf Harris, can you tell what it is yet? That's right: it's a summary of the general pattern that BioWare games follow.</p>
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OH NOES :panic: BIOGames might become stale. Whadda we gonna do about it?
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However, their newfound insights didn't stop them from <a href="http://www.incgamers.com/Reviews/1025/mass-effect-2-review">scoring ME2 9.6/10</a> fyi.
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Spotted at: <A HREF="http://www.gamebanshee.com/news/96603-are-bioware-games-getting-stale.html">The Banshee News Network</A>
incgamers took a scientific approach to Bioware games, 2 teams of 48 eggheads investigated 24/7, analyzed the available evidence and finally - after 5 years of intense work and gathering empirical data - found out the shocking truth: <a href="http://www.incgamers.com/Columns/46/are-bioware-games-getting-stale">BioGames follow a certain formula.</a>
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Stop me when this sounds familiar. You do an opening tutorial section, and then are suddenly gifted with the ability to travel far and wide, with three or four main quests available to you. Every time you complete one of these, which will, if you're very lucky, reveal a little of the overarching story, you can return to your home base – usually either a vehicle or a camp – and chat to your party members to further their backstories and sidequests, and maybe open up some sexytime romance options. You finish those main quests, and then – shock! - there's a plot twist and some major story development, before you continue down the endgame path. In the immortal words of Rolf Harris, can you tell what it is yet? That's right: it's a summary of the general pattern that BioWare games follow.</p>
<br>
<br>
OH NOES :panic: BIOGames might become stale. Whadda we gonna do about it?
<br>
<br>
However, their newfound insights didn't stop them from <a href="http://www.incgamers.com/Reviews/1025/mass-effect-2-review">scoring ME2 9.6/10</a> fyi.
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/96603-are-bioware-games-getting-stale.html">The Banshee News Network</A>