Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Sentinels site now live

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Tags: Nival Interactive; Silent Storm: Sentinels

The <a href="http://www.nival.com/eng/sa_info.html">official Silent Storm: Sentinels site</a> over at <a href="http://www.nival.com/">Nival</a> is now live. There's not too much there, but here's a list of the features from it:
<br>
<br>
<ul><li>New campaign places you in new territories and a whole new conspiracy</li><li>Earn money on missions and weaponry, hire better mercenaries</li><li>Use latest postwar weapons to decimate an even better trained enemy</li><li>Take on new mission objectives, such as infiltration, demolition and assassination</li><li>Choose your weapons wisely - new reliability ratings affect durability & performance</li><li>Adjust difficulty levels to match your gaming style</li></ul>
<br>
<br>
Selling weapons found on the battlefield was one thing I wanted in the original. That makes me happy!
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
Yes, that's a welcome change. I'm not all that fond of weapon maintenance, but at least it makes the engineer more useful. I just hope that there's more to it than repairing your gun after firing x amount of rounds. More personality to the mercs and less repetitive VO's would be other nice changes. Then again, I'd be pretty content with the original game + AK-47's galore.
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
Less frequent VOs would be fine with me. I've had this game barely a week and I've already turned off the VOs--Rocco and Klaus are obnoxiously repetitive, and Holly's accent is awful.

Another thing I hope they tweak is the interrupt skill. They need to add a hotkey which means "No more interrupts for this character this turn." I'm tired of snipers getting 3-4 interrupts per turn when they're seven miles away from the current front line and lying prone with 2 APs left.

Don't get me wrong, though, I love this game. It's just got these minor-yet-annoying UI problems like bad spelling.
 

Kizmiaz

Novice
Joined
Feb 21, 2003
Messages
76
Location
Badsville, Ostrogothia
No, I think I saw somewhere it's supposed to be a standalone, but I could be wrong.
Heck, I'm not finished with the original and already looking forward to an expansion. :D
I'm currently tryin' to prove that I can go on with 2-4 hours sleep/night.
Long since a game engulfed me like this one has, even more than UFO:Aftermath, but that doesn't say too much, eh.

I find some VOs quite humourous: i.e. "It's nice to kill without paperwork" or "We have big plans for your women!" still makes me smile, but yes, some are annoying and some are too long.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom