Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Temple of Elemental Evil; Troika Games
<a href=http://www.gameclubcentral.com>GameClubCentral</a> has posted a somewhat positive <a href=http://www.gameclubcentral.com/modules.php?name=GCCReviews&d_op=viewdownloaddetails&lid=191&ttitle=Temple%20of%20Elemental%20Evil>review</a> of <a href=http://www.troikagames.com/toee.htm>ToEE</a>, a game that <i>incorporates the Advanced Dungeons and Dragons 3.5 rule set</i>, giving it the most idiotic ratings ever: <b>Story 8, Gameplay 8, Graphics 6.5, Sound 6.5, Multiplayer 0.</b>
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<blockquote>Another problem that has plagued all games of this type is the path finding. The path finding in the game is terrible. Some members of your party can find their way to a spot you choose and others can’t even though they are all standing together. In these cases it’s a minor annoyance but in combat it can spell defeat. Here’s a short example: In the rule set there exists something called Attacks of Opportunities. What this means, short version, is that your character can get a free attack against another monster/character that attempts to move past you, away from you, or cast a spell near you that are within 5’ of your character. Now picture your character being at the rear of your party trying to move its way to the front ranks to attack. </blockquote>No comments are necessary
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.gameclubcentral.com>GameClubCentral</a> has posted a somewhat positive <a href=http://www.gameclubcentral.com/modules.php?name=GCCReviews&d_op=viewdownloaddetails&lid=191&ttitle=Temple%20of%20Elemental%20Evil>review</a> of <a href=http://www.troikagames.com/toee.htm>ToEE</a>, a game that <i>incorporates the Advanced Dungeons and Dragons 3.5 rule set</i>, giving it the most idiotic ratings ever: <b>Story 8, Gameplay 8, Graphics 6.5, Sound 6.5, Multiplayer 0.</b>
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<blockquote>Another problem that has plagued all games of this type is the path finding. The path finding in the game is terrible. Some members of your party can find their way to a spot you choose and others can’t even though they are all standing together. In these cases it’s a minor annoyance but in combat it can spell defeat. Here’s a short example: In the rule set there exists something called Attacks of Opportunities. What this means, short version, is that your character can get a free attack against another monster/character that attempts to move past you, away from you, or cast a spell near you that are within 5’ of your character. Now picture your character being at the rear of your party trying to move its way to the front ranks to attack. </blockquote>No comments are necessary
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>