Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Dungeon Siege 2; Gas Powered Games
<a href=http://home.filefront.com>FileFront</a> ran into <b>Chris Taylor</b> of <a href=http://www.gaspowered.com/index.php>Gas Powered Games</a> and <a href=http://www.gaspowered.com/ds1/index.shtml>Dungeon Siege</a>'s fame, and asked him a <a href=http://articles.filefront.com/1>few questions</a>.
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<blockquote><i>For this question’s sake, let’s say someone didn’t enjoy Dungeon Siege. How would you convince them to buy Dungeon Siege 2?</i>
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Unfortunately I can’t answer this question yet either, as the feature list for DS2 is also still under wraps.
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<i>What do you think went right with Dungeon Siege? On the other hand, what went wrong?</i>
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We were very happy with Dungeon Siege as our first game from our new company, but clearly the next steps for us were to take a look at what we could do with a sequel that just wasn’t possible the first time around. Today we have a super talented group of people, an awesome base of technology, existing company infrastructure and processes built to handle the massive amount of content required to make an RPG game today.</blockquote> Still doesn't have a clue.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href=http://home.filefront.com>FileFront</a> ran into <b>Chris Taylor</b> of <a href=http://www.gaspowered.com/index.php>Gas Powered Games</a> and <a href=http://www.gaspowered.com/ds1/index.shtml>Dungeon Siege</a>'s fame, and asked him a <a href=http://articles.filefront.com/1>few questions</a>.
<br>
<br>
<blockquote><i>For this question’s sake, let’s say someone didn’t enjoy Dungeon Siege. How would you convince them to buy Dungeon Siege 2?</i>
<br>
<br>
Unfortunately I can’t answer this question yet either, as the feature list for DS2 is also still under wraps.
<br>
<br>
<i>What do you think went right with Dungeon Siege? On the other hand, what went wrong?</i>
<br>
<br>
We were very happy with Dungeon Siege as our first game from our new company, but clearly the next steps for us were to take a look at what we could do with a sequel that just wasn’t possible the first time around. Today we have a super talented group of people, an awesome base of technology, existing company infrastructure and processes built to handle the massive amount of content required to make an RPG game today.</blockquote> Still doesn't have a clue.
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<br>
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>