Tags: Neverwinter Nights
The <a href="http://nwn.bioware.com">Official NWN site</a> has been updated with a few things, like <a href="http://nwn.bioware.com/downloads/wallpaper.html?galleryID=7">this wallpaper</a>. More importantly, they posted a rather amusing <A href="http://nwn.bioware.com/players/player_profile2.html">player profile editorial/interview</a> thing about good multiplayer.. <i>stuff</i>. Here's the fun part:
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<blockquote>Well, the computer role-playing game can, and does, differ from the more hardcore D&D game. The important thing here, however, is that owing to the never-ending creativity and genius of fans to create new and unique content and the fact that many, many of the modules and Persistent Worlds use the Hard Core Ruleset (HCR) in some form which I love to use in a game. As a matter of fact, it is the rare game that I play that does not feature some of the HCR components. <u>This makes a delightful game even more so, by adding realism such as having to eat, lug around water, sleeping and so forth.</u> Similarly, all one has to do is to take a look at the variety of single player and multiplayer modules that are available, and the vast array of persistent worlds there are to journey through.</blockquote>
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Yeah, that's what <a href="http://nwn.bioware.com">NWN</a> needs, annoying micromanagement. The ironic thing is they like micromanaging body functions, but the rather passive combat system doesn't bother them.
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Spotted this at <A href="http://www.rpgdot.com">RPGDot</A>.
The <a href="http://nwn.bioware.com">Official NWN site</a> has been updated with a few things, like <a href="http://nwn.bioware.com/downloads/wallpaper.html?galleryID=7">this wallpaper</a>. More importantly, they posted a rather amusing <A href="http://nwn.bioware.com/players/player_profile2.html">player profile editorial/interview</a> thing about good multiplayer.. <i>stuff</i>. Here's the fun part:
<br>
<br>
<blockquote>Well, the computer role-playing game can, and does, differ from the more hardcore D&D game. The important thing here, however, is that owing to the never-ending creativity and genius of fans to create new and unique content and the fact that many, many of the modules and Persistent Worlds use the Hard Core Ruleset (HCR) in some form which I love to use in a game. As a matter of fact, it is the rare game that I play that does not feature some of the HCR components. <u>This makes a delightful game even more so, by adding realism such as having to eat, lug around water, sleeping and so forth.</u> Similarly, all one has to do is to take a look at the variety of single player and multiplayer modules that are available, and the vast array of persistent worlds there are to journey through.</blockquote>
<br>
<br>
Yeah, that's what <a href="http://nwn.bioware.com">NWN</a> needs, annoying micromanagement. The ironic thing is they like micromanaging body functions, but the rather passive combat system doesn't bother them.
<br>
<br>
Spotted this at <A href="http://www.rpgdot.com">RPGDot</A>.