Tags: Jagged Alliance 3 (Strategy First); Richard Therrien; Strategy First
Here's a new portion of <A target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=forum;f=47>Jagged Alliance 3</a> forum bits. This time <b>Richard Therrien</b> speaks of the idea of ToEE-style simultaneous turns in JA in <A target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=get_topic;f=47;t=000010>this thread</a>:
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<ul><i>Having enemies take their turn at the same time to speed up things make sense provided that they are not in view and are not taking current action against a merc (like firing a weapon). Otherwise, you risk having one merc shot in one area while you are looking in another and you would never know what happened.
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Of course, you could always freeze and move the camera on a shot and continue the turn. Still, you might miss enemy movements passing in and out of view.</i></ul>And <a target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=get_topic;f=47;t=000007>here</a> he speaks of multiplayer:
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<ul><i>Deadly Games was nice but it also had a number of flaws. Beyond 2 players and depending on their play style, the games could get a bit long on the down time.
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Multiplayer and how best to achieve it is being evaluated. The rule of thumb is that the basic (single player) game must not be negatively affected.
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Still, wether the JA3 would include the multiplayer component or not (at this time I favor it being included but won't make any definitive statement for the moment) it is better to consider the solutions now as it might affect some basic game object structures. In other words, I want to avoid hacking the game to make multiplayer work, especially if it needs special rule sets to make it more fluid.</i></ul>
Here's a new portion of <A target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=forum;f=47>Jagged Alliance 3</a> forum bits. This time <b>Richard Therrien</b> speaks of the idea of ToEE-style simultaneous turns in JA in <A target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=get_topic;f=47;t=000010>this thread</a>:
<br>
<ul><i>Having enemies take their turn at the same time to speed up things make sense provided that they are not in view and are not taking current action against a merc (like firing a weapon). Otherwise, you risk having one merc shot in one area while you are looking in another and you would never know what happened.
<br>
<br>
Of course, you could always freeze and move the camera on a shot and continue the turn. Still, you might miss enemy movements passing in and out of view.</i></ul>And <a target=_blank href=http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=get_topic;f=47;t=000007>here</a> he speaks of multiplayer:
<br>
<ul><i>Deadly Games was nice but it also had a number of flaws. Beyond 2 players and depending on their play style, the games could get a bit long on the down time.
<br>
<br>
Multiplayer and how best to achieve it is being evaluated. The rule of thumb is that the basic (single player) game must not be negatively affected.
<br>
<br>
Still, wether the JA3 would include the multiplayer component or not (at this time I favor it being included but won't make any definitive statement for the moment) it is better to consider the solutions now as it might affect some basic game object structures. In other words, I want to avoid hacking the game to make multiplayer work, especially if it needs special rule sets to make it more fluid.</i></ul>