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Review Sacred scores high at VGL

Saint_Proverbius

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Staff Member
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Tags: Sacred

There's <A href="http://www.videogameslife.com/pages/article/rvw/497.htm">a review</a> of <a href="http://www.sacred-game.com">Sacred</a> over at <A href="http://www.videogameslife.com/">VideoGamesLife</a> where it earns a <b>91%</b>, which is probably a bit too high for the title, but what the hell? Here's a clip of the bad stuff:
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<blockquote>Everything in Sacred isn’t perfect, however. There are a striking amount of bugs and problems, ranging from animation glitches to whole sections of text remaining blank. The game habitually crashes on extended sessions, and while patches have been rectifying a lot of problems, the sheer scale of the game means that it could be a while before all the wrinkles get ironed out. There’s some suspect voice acting and ‘quotes’ from characters mid-battle (especially from the Gladiator), but nothing we haven’t come to expect. The ‘combo’ system is disappointingly nowhere near as interesting as it sounds. While the thought of being able to link up to four combat moves and combat runes together at a combo master might sound interesting at first, during the heat of battle it just proves to be a big waste of time. Multiplayer is a let down, too, as even though there’s a co-operative mode for up to 4 players, there’s little else except Player v Player combat and Hack ‘n’ Slash together for up to 16 players. It would have been nice if Ascaron could have done something to give it that bit more of an edge online.</blockquote>
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I've only had one crash so far, but when you've played the game for 3+ hours and you lose all that work, it does make you a little testy.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Malak

Liturgist
Joined
Mar 12, 2004
Messages
148
I've had 2 crashes to date, and both were I believe due to a very rare bug since it was while I was playing a wood elf and killing a goblin shaman both times. Sounds strange, but I can't think the only 2 times I crash are a coincidence.

While the thought of being able to link up to four combat moves and combat runes together at a combo master might sound interesting at first, during the heat of battle it just proves to be a big waste of time.

He's gotta be kidding. I can't live without my combos. I even found a use for those potion's of concetration now. I can walk into a room of a dozen red bad guys and drop them all with one of my combos.
 

Saint_Proverbius

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Without combos, you pretty much have to dump lots of points in to concentration-like skills and keep your Combat Arts rather low level. You then have to make up for that with higher powered weapons.
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
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Bumfuck, Nowhere
I had a nasty crash that has pretty much ended my game. Hopefully the Mystdale Castle Hotfix will repair it for me. Actually, what am I saying? If I can't play it, then it must be the buggiest game EVER!
 

HanoverF

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Messages
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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
There's something wonky about learning unarmed, dual wield, and wearing two sets of fighting gloves... The enemies don't like it either, I tap them and they burst into blood sprinklers like a bad anime


That is all :P
 

Malak

Liturgist
Joined
Mar 12, 2004
Messages
148
HanoverF said:
There's something wonky about learning unarmed, dual wield, and wearing two sets of fighting gloves... The enemies don't like it either, I tap them and they burst into blood sprinklers like a bad anime


That is all :P

Of course, you can do this with any weapon and the gladiator, not to mention a wood elf with explosive arrow and high chance for critical hit. In fact, my wood elf now does more damage than my gladiator ever did :shock:
 

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