Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Dungeon Lords
<a href=http://gamesdomain.yahoo.com>Games Domain</a> posted a <a href=http://gamesdomain.yahoo.com/feature/19173>preview</a> of <a href=http://www.heuristicpark.com>Dungeon Lords</a>, a fantasy action game that <i>combines the character improvement of an RPG with fluid, arcade-based fighting controls</i>, which means it's a shooter with stats.
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<blockquote>Developer Heuristic Park is calling Dungeon Lords the <u>"very first combat RPG,"</u>(?) and cites its purpose is to create games that are fun to play, accessible, and more open to the casual gamer while still inviting to the hardcore
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While the fighting is a prime feature, Dungeon Lords' real purpose is to let players experience a completely immersive adventure in a world full of details like swaying foliage, weather effects, and even accelerated diurnal cycles. Combat is all about "your" character; while it's possible to play what Heuristic calls a "sitting-back, Dungeon Siege-style," the message here is that you are the hero, and hands-on fighting is much more engrossing than simply managing your allies. </blockquote>So, while fighting is the main feature, you can skip it and just stare at the screen. Yep, that's what I call "open to the casual gamer".
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://gamesdomain.yahoo.com>Games Domain</a> posted a <a href=http://gamesdomain.yahoo.com/feature/19173>preview</a> of <a href=http://www.heuristicpark.com>Dungeon Lords</a>, a fantasy action game that <i>combines the character improvement of an RPG with fluid, arcade-based fighting controls</i>, which means it's a shooter with stats.
<br>
<br>
<blockquote>Developer Heuristic Park is calling Dungeon Lords the <u>"very first combat RPG,"</u>(?) and cites its purpose is to create games that are fun to play, accessible, and more open to the casual gamer while still inviting to the hardcore
<br>
<br>
While the fighting is a prime feature, Dungeon Lords' real purpose is to let players experience a completely immersive adventure in a world full of details like swaying foliage, weather effects, and even accelerated diurnal cycles. Combat is all about "your" character; while it's possible to play what Heuristic calls a "sitting-back, Dungeon Siege-style," the message here is that you are the hero, and hands-on fighting is much more engrossing than simply managing your allies. </blockquote>So, while fighting is the main feature, you can skip it and just stare at the screen. Yep, that's what I call "open to the casual gamer".
<br>
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>