Tags: Alpha Protocol; Obsidian Entertainment
G4 <a href="http://g4tv.com/games/xbox-360/62110/alpha-protocol/articles/70132/Alpha-Protocol-GDC-2010-Preview/">put up a preview</a> of Obsidians soon to be released Spy RPG.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Our most recent experience with Alpha Protocol showed off the divergent paths one can engage upon in the game. SEGA's associate producer, Matt Hickman, put it another way, “Where other games talk a lot about multiple endings, we're all about multiple middles.” As an example, the game was set up on two different stations, each playing out the same scene side-by-side. In one, our super spy Mike arrives back at his safehouse to find his lady friend resting. The scene is full of prompts, allowing the player to react in a variety of different ways. In this demo, he's appreciative, tender and the scene culminates in the two sharing a kiss. Clearly, he's earned this somehow. In the other, upon walking inside, Mike's beaten and eventually electrocuted into submission by the same woman, in reaction to some heinous acts he must have committed along the way. There's no opportunity to interact with the scene; it's merely a byproduct of a past sin.
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Alpha Protocol is full of these types of interactive sequences and reaction segments based on prior deeds. Whether you interrogate or sympathize with a character is up to you, including exercising your license to kill by outright executing them. Choice is more than a dialog tree option though. Players can choose to specialize in a variety of ways, including stealth, weapon trees that open up key skills for your guns, martial arts and more. However, for those that simply want to grab a gun and run through the game as an action title, there's that option. For an RPG nerd like myself, I'll be mucking around in skill trees and inventory until the wee hours of the night. If you prefer a non-violent path, there's even an option to play the game with entirely non-lethal hand-to-hand combat moves...but no one said it would be easy!
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97109-alpha-protocol-preview.html">GB</A>
G4 <a href="http://g4tv.com/games/xbox-360/62110/alpha-protocol/articles/70132/Alpha-Protocol-GDC-2010-Preview/">put up a preview</a> of Obsidians soon to be released Spy RPG.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Our most recent experience with Alpha Protocol showed off the divergent paths one can engage upon in the game. SEGA's associate producer, Matt Hickman, put it another way, “Where other games talk a lot about multiple endings, we're all about multiple middles.” As an example, the game was set up on two different stations, each playing out the same scene side-by-side. In one, our super spy Mike arrives back at his safehouse to find his lady friend resting. The scene is full of prompts, allowing the player to react in a variety of different ways. In this demo, he's appreciative, tender and the scene culminates in the two sharing a kiss. Clearly, he's earned this somehow. In the other, upon walking inside, Mike's beaten and eventually electrocuted into submission by the same woman, in reaction to some heinous acts he must have committed along the way. There's no opportunity to interact with the scene; it's merely a byproduct of a past sin.
<br>
<br>
Alpha Protocol is full of these types of interactive sequences and reaction segments based on prior deeds. Whether you interrogate or sympathize with a character is up to you, including exercising your license to kill by outright executing them. Choice is more than a dialog tree option though. Players can choose to specialize in a variety of ways, including stealth, weapon trees that open up key skills for your guns, martial arts and more. However, for those that simply want to grab a gun and run through the game as an action title, there's that option. For an RPG nerd like myself, I'll be mucking around in skill trees and inventory until the wee hours of the night. If you prefer a non-violent path, there's even an option to play the game with entirely non-lethal hand-to-hand combat moves...but no one said it would be easy!
<br>
</p>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97109-alpha-protocol-preview.html">GB</A>