Droog White Smile
Educated
CONSOLEFAG POPAMOLE TRASH
Twinkle said:But can you have buttseks with your mates? Can you rape villagers? Is there a cold bitch nearby who protest every your decision? If no, IT'S NOT A RPG.
Callaxes said:Entirely different "middles" we're talking about here. You might as well point out that Hearts of Iron has a lot more approaches to - say - conquering Poland than Alpha Protocol does for its side quests.
12/1/2008:MetalCraze said:I've never flip flopped a single time during my whole time on the Codex durr hurr
MetalCraze said:MotB also moved from the extremely boring Sword Coast and showed that DnD games aren't always about stupid elves and cliche dwarves.
You must play MotB if you haven't done so yet. I was surprised that the game was pretty long and consistent for something that was only a bit more than a year in development.
MetalCraze said:Black said:If you don't/won't like MotB then you probably don't like good RPGs in general.
This generalization is correct.
MetalCraze said:MotB is pretty much mediocre - combat is awful, character development is atrocious because of retarded epic levels, crafting system is primitive and boring. But it has good writing and some non-linear quests.
I was more amused at how his opinion of MotB went from "must play" and "if you don't like MotB then you don't like good RPGs in general" to "pretty mediocre".Clockwork Knight said:To be fair, he still liked the writing, which was what he praised a year before ("long and consistent").
Silellak said:I was more amused at how his opinion of MotB went from "must play" and "if you don't like MotB then you don't like good RPGs in general" to "pretty mediocre".Clockwork Knight said:To be fair, he still liked the writing, which was what he praised a year before ("long and consistent").
Recommending mediocre games, now? Why Skyway, I think you might be part of the problem!MetalCraze said:Silellak said:I was more amused at how his opinion of MotB went from "must play" and "if you don't like MotB then you don't like good RPGs in general" to "pretty mediocre".Clockwork Knight said:To be fair, he still liked the writing, which was what he praised a year before ("long and consistent").
In one of my first posts about MotB I wrote than when compared to RPGs of early 2000s it will be mediocre so try harder. And yes I was willing to close my eyes on MotB combat at the time (and I always bashed epic levels) due to story and certain good mechanics like spirit-meter and the exploration where everything was open to you yet it had "too hard go back later" thing going for it, but after SoZ I got tired of shitty combat. I'd still recommend MotB.
MetalCraze said:Last time I've checked mediocre doesn't mean shit.
Actually there's nothing to see here. Except for some silly animations.Kaanyrvhok said:http://www.youtube.com/watch?v=2OhknlsfRdw
Everything looks great except for that superman shit in this vid. He is targeting one guy while getting shot by another. At least make him a super soldier so its believable.
.Sigurd said:MetalCraze said:Last time I've checked mediocre doesn't mean shit.
Kaanyrvhok said:http://www.youtube.com/watch?v=2OhknlsfRdw
Cassidy said:Kaanyrvhok said:http://www.youtube.com/watch?v=2OhknlsfRdw
What's wrong with oldschool Third-person action games like the first Tomb Raider and FPSes like Duke Nukem and Unreal that don't cling to pseudo-realism?
I can't stand the shitty gameplay in these OTS action games with cover systems.
Kaanyrvhok said:Cassidy said:Kaanyrvhok said:http://www.youtube.com/watch?v=2OhknlsfRdw
What's wrong with oldschool Third-person action games like the first Tomb Raider and FPSes like Duke Nukem and Unreal that don't cling to pseudo-realism?
I can't stand the shitty gameplay in these OTS action games with cover systems.
It doesn't work well with character development and RPG stuff. Whats the point in developing your skills when you can just stand in the open taking bullets while you steady your aim for your 20th kill in two minutes?
Cassidy said:Damage threshold like in VTMB and System Shock 2, aiming reticles like in Deus Ex and Rainbow Six games, for example. They are infinitely better approaches to create a good in-between player and character skills than this shit made for interfaces that suck too much in control accuracy for a real shooter.
Duh, that's easy:Clockwork Knight said:I wonder what's the ritual to summon skyway
do you rip out a virgin's heart and put shit into its place, or what