Tags: Alpha Protocol; Obsidian Entertainment
Gamesradar seemingly had some <a href="http://www.gamesradar.com/xbox360/alpha-protocol/preview/alpha-protocol-updated-impressions/a-20100312115022549094/g-20080313161521713022">hands-on time</a> with Alpha Protocol at the GDC.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">After seeing the two versions of the safehouse scene, our guide (one of the game’s producers) launched into a mission that was filled with loads of sneaky-shooty action. On its surface, combat appeared to be a typical 3rd person cover-based affair, but with the addition of special abilities developed through the game’s RPG system. Sound a bit like Mass Effect? It is, but from what we saw there’s a greater emphasis on stealth. Think Mass Effect crossed with Splinter Cell. We saw abilities like Silent Running and Shadow Operative (temporary invisibility) used to quietly take down enemies. The same mission, however, featured a segment in which a convoy needed to be destroyed with a rocket launcher. It looked to be a good mix of sneaking and balls-to-the-wall action, and of course the mission ended with a plot twist and an ambiguous moral decision.
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We only got a brief look under the hood at the character sheet and skill trees, but there were more than enough active abilities, passive abilities, tech and weapon upgrade options for die-hard RPG fans to customize to their hearts’ content.
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If they say so.
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Additionally there are 2 interviews. One <a href="http://g4tv.com/thefeed/blog/post/703208/GDC-2010-Alpha-Protocol-Interview.html">in video format</a> and another last-gen one which is all in funny little squiggles called letters.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>A document leaked from Sega contained criticism that Alpha Protocol felt like it didn’t have enough RPG elements. Does the team have any plans for tweaking the RPG elements between now and spring? Or do you find the concern inaccurate?</b>
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It should be noted that the document being referred to contained criticisms on a demo that was quite old at the time - and that was some time ago. We refined our systems and the RPG feel a lot over the spring and summer of 2009, so when that came out both the Sega production group and Obsidian didn't feel the criticisms remained valid. The build they were from was just too different from what the game had grown into.
<br>
<br>
Alpha Protocol provides a massive number of RPG choices: you determine how you want your character to grow, what weapons and items you are going to use, what special abilities make sense for any situation, and the story has an immense number of branches and outcomes. Almost everything you do in the game is going to affect something else, and once players start to see the ramifications of their choices, they're going to be amazed.
<br>
</p>
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Spotted at: <A HREF="http://www.gamebanshee.com">GB</A>
Gamesradar seemingly had some <a href="http://www.gamesradar.com/xbox360/alpha-protocol/preview/alpha-protocol-updated-impressions/a-20100312115022549094/g-20080313161521713022">hands-on time</a> with Alpha Protocol at the GDC.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">After seeing the two versions of the safehouse scene, our guide (one of the game’s producers) launched into a mission that was filled with loads of sneaky-shooty action. On its surface, combat appeared to be a typical 3rd person cover-based affair, but with the addition of special abilities developed through the game’s RPG system. Sound a bit like Mass Effect? It is, but from what we saw there’s a greater emphasis on stealth. Think Mass Effect crossed with Splinter Cell. We saw abilities like Silent Running and Shadow Operative (temporary invisibility) used to quietly take down enemies. The same mission, however, featured a segment in which a convoy needed to be destroyed with a rocket launcher. It looked to be a good mix of sneaking and balls-to-the-wall action, and of course the mission ended with a plot twist and an ambiguous moral decision.
<br>
We only got a brief look under the hood at the character sheet and skill trees, but there were more than enough active abilities, passive abilities, tech and weapon upgrade options for die-hard RPG fans to customize to their hearts’ content.
<br>
</p>
<br>
<br>
If they say so.
<br>
<br>
Additionally there are 2 interviews. One <a href="http://g4tv.com/thefeed/blog/post/703208/GDC-2010-Alpha-Protocol-Interview.html">in video format</a> and another last-gen one which is all in funny little squiggles called letters.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>A document leaked from Sega contained criticism that Alpha Protocol felt like it didn’t have enough RPG elements. Does the team have any plans for tweaking the RPG elements between now and spring? Or do you find the concern inaccurate?</b>
<br>
<br>
It should be noted that the document being referred to contained criticisms on a demo that was quite old at the time - and that was some time ago. We refined our systems and the RPG feel a lot over the spring and summer of 2009, so when that came out both the Sega production group and Obsidian didn't feel the criticisms remained valid. The build they were from was just too different from what the game had grown into.
<br>
<br>
Alpha Protocol provides a massive number of RPG choices: you determine how you want your character to grow, what weapons and items you are going to use, what special abilities make sense for any situation, and the story has an immense number of branches and outcomes. Almost everything you do in the game is going to affect something else, and once players start to see the ramifications of their choices, they're going to be amazed.
<br>
</p>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com">GB</A>