Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Dungeon Siege 2; Gas Powered Games
<a href=http://www.gamespy.com>GameSpy</a> posted an <a href=http://pc.gamespy.com/pc/dungeon-siege-ii/510088p1.html>interview</a> with <b>Chris Taylor</b>, the man behind everyone's favourite screensaver, about <a href=http://www.gaspowered.com/ds2>Dungeon Siege II: Now 50% More Interactive!</a>.
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<blockquote><i>In what other ways will the world be more interactive than before?</i>
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GameSpy: In what other ways will the world be more interactive than before?
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Chris Taylor: In DS1, interactivity was mostly opening secret doors, flipping switches, and the opening of various treasure containing items like barrels and crates. One of the best examples is the addition of doors or objects in the world that are operable or usable if the character is of a specific class. Additionally, many of our quests involve a much higher level of interactivity, from blowing up buildings to using siege weapons to filling an area with water. </blockquote>OMG! They've added totally and amazingly interactive doorz! That will revolutionize the genre!
<br>
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Spotted at: <A HREF="http://www.homelanfed.com/">HomeLan</A>
<a href=http://www.gamespy.com>GameSpy</a> posted an <a href=http://pc.gamespy.com/pc/dungeon-siege-ii/510088p1.html>interview</a> with <b>Chris Taylor</b>, the man behind everyone's favourite screensaver, about <a href=http://www.gaspowered.com/ds2>Dungeon Siege II: Now 50% More Interactive!</a>.
<br>
<br>
<blockquote><i>In what other ways will the world be more interactive than before?</i>
<br>
<br>
GameSpy: In what other ways will the world be more interactive than before?
<br>
Chris Taylor: In DS1, interactivity was mostly opening secret doors, flipping switches, and the opening of various treasure containing items like barrels and crates. One of the best examples is the addition of doors or objects in the world that are operable or usable if the character is of a specific class. Additionally, many of our quests involve a much higher level of interactivity, from blowing up buildings to using siege weapons to filling an area with water. </blockquote>OMG! They've added totally and amazingly interactive doorz! That will revolutionize the genre!
<br>
<br>
<br>
Spotted at: <A HREF="http://www.homelanfed.com/">HomeLan</A>