Tags: Drakensang
Some <a href="http://nambulous.wordpress.com/2010/03/13/drakensang-2-am-fluss-der-zeit/">german reviewed</a> Drakensang: The River of Time (AFdZ = Am Fluss der Zeit) and he did it in english:
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Sometimes people criticize a lack of party banter in these games. I don’t see it. While they don’t talk all the time, the discussions of party members revolve around the task at hand, where those in Dragon Age usually just relate to certain characters and could be triggered any place and any time (and are). This helps create the illusion that fellow travelers are aware of the situation and care about it. I consider it a strength.
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I further disagree on arguments that this game wouldn’t be on par with other genre giants. Drakensang might not utilize the Unreal 3.5 engine (I personally think the Nebula engine is absolutely beautiful and is perfect for creating a role-playing world) or feature a bunch of Hollywood actors for voice work, but its quests easily belong to the best the entire role playing genre has to offer. People who disagree here, should play more than one RPG. Quests are still the backbone of every good RPG (I won’t describe the other aspects again).
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The next expansion is <a href="http://www.drakensang.de/phileasson.php">already in the works.</a>
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Spotted at: <A HREF="http://www.rpgwatch.com/#14592">RPGWatch</A>
Some <a href="http://nambulous.wordpress.com/2010/03/13/drakensang-2-am-fluss-der-zeit/">german reviewed</a> Drakensang: The River of Time (AFdZ = Am Fluss der Zeit) and he did it in english:
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Sometimes people criticize a lack of party banter in these games. I don’t see it. While they don’t talk all the time, the discussions of party members revolve around the task at hand, where those in Dragon Age usually just relate to certain characters and could be triggered any place and any time (and are). This helps create the illusion that fellow travelers are aware of the situation and care about it. I consider it a strength.
<br>
I further disagree on arguments that this game wouldn’t be on par with other genre giants. Drakensang might not utilize the Unreal 3.5 engine (I personally think the Nebula engine is absolutely beautiful and is perfect for creating a role-playing world) or feature a bunch of Hollywood actors for voice work, but its quests easily belong to the best the entire role playing genre has to offer. People who disagree here, should play more than one RPG. Quests are still the backbone of every good RPG (I won’t describe the other aspects again).
<br>
</p>
<br>
<br>
The next expansion is <a href="http://www.drakensang.de/phileasson.php">already in the works.</a>
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14592">RPGWatch</A>