Tags: Alpha Protocol; Obsidian Entertainment
Gamesradar are <a href="http://www.gamesradar.com/xbox360/alpha-protocol/preview/alpha-protocol-one-mission-three-ways-to-kick-ass/a-201003191629697075/g-20080313161521713022">previewing Alpha Protocol</a>, and they took a sneaky route too.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Being invisible is obviously brilliant. But the skill timer took an age to reset (something that can be reduced by attributing skills in the right places) and prevented us from simply dashing unseen through the mission and murdering everyone before they even knew we were there.
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Even so, with plenty of skills piled into the 'Martial Arts' branch, fighting with fists and feet was an efficient way to neutralize threats. Even the lieutenant 'bosses' could be swiftly dispatched with little more than a couple of blows.
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Playing as a stealthy Thorton certainly worked, but we struggled to see the appeal. Why bother creeping through a mission when you can shoot your way to victory in half the time?
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Stealth = sneak killing
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Also it's slow, so just shooting everyone the old fashioned way is more appealing.
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97263-alpha-protocol-preview.html">GB</A>
Gamesradar are <a href="http://www.gamesradar.com/xbox360/alpha-protocol/preview/alpha-protocol-one-mission-three-ways-to-kick-ass/a-201003191629697075/g-20080313161521713022">previewing Alpha Protocol</a>, and they took a sneaky route too.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Being invisible is obviously brilliant. But the skill timer took an age to reset (something that can be reduced by attributing skills in the right places) and prevented us from simply dashing unseen through the mission and murdering everyone before they even knew we were there.
<br>
<br>
Even so, with plenty of skills piled into the 'Martial Arts' branch, fighting with fists and feet was an efficient way to neutralize threats. Even the lieutenant 'bosses' could be swiftly dispatched with little more than a couple of blows.
<br>
<br>
Playing as a stealthy Thorton certainly worked, but we struggled to see the appeal. Why bother creeping through a mission when you can shoot your way to victory in half the time?
<br>
</p>
<br>
<br>
Stealth = sneak killing
<br>
Also it's slow, so just shooting everyone the old fashioned way is more appealing.
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97263-alpha-protocol-preview.html">GB</A>