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Interview Kult interview at RPG Vault

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: 3D People; Kult: Heretic Kingdoms

<a href=http://rpgvault.ign.com>RPG Vault</a> posted an <a href=http://rpgvault.ign.com/articles/511/511079p1.html>interview</a> with <a href=http://www.3dpeople.de>3D People</a> about <a href=http://www.kult.3dpeople.de>Kult: Heretic Kingdoms</a>, an isometric fantasy game <i>with plenty of equipment and treasure to find, monsters to kill, characters to talk to and a heap of character customizability</i>.
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<blockquote><i>Without giving any major spoilers, what kind of main story can we expect? How linear or open-ended will it be?</i>
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Structurally, the story is as non-linear as we could make it whilst keeping it tight enough to realistically develop. The player has multiple choices throughout the game - some of which have staggeringly big consequences for the character and world - and many of the side quests are also reactive, allowing the player to make friends or enemies, help and betray people, and so forth, depending on their moral strength of will - or whim. But every element of the story ties together - we dislike game stories that pose a great quest, then have the player spend 20 hours helping every moron in the village with trivial tasks. Quests that don't tie to the spine of the story still have impact on the world and story background.</blockquote>That sounds great. Unfortunately, <i>every player will play a female Inquisitor at the start of the game</i>, so you'd have to get in touch with your feminine side.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
every player will play a female Inquisitor at the start of the game

strange choice. i once read that NOLF sold badly because u're playing (ahem) a female. restricting players to assume the role of females might put off some potential buyers. (pc gamers are predominantly males after all)

but then it says at the start of the game. i assume at later part of the game u get to perform surgical operation to have gender change or something?
 

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
Saint_Proverbius said:
I'm not sure I buy that reasoning, considering Tomb Raider sold really, really well.

1. She didn't talk a lot, few cutscenes.
2. Not many female mannerisms.
3. Good graphics and gameplay for the first game.
4. Was 3rd person.
5. Didn' t have other active characters besides enemies, no NPC reactions.

Cate Archer from NOLF was well-done but I don't like a female voice making taunts and remarks inside my ears. A game tries to be imersive with FPS view but when the character talks to "herself" it can distract a male player, not seeing the model it comes from.

Plus guys can accept a 3rd person female model because they get to stare. With a first-person view, seeing the world react to you directly as if you were a girl, I don't know.

Girls mite have found Duke Nukem's remarks annoying but Duke didn't have any dialouge with others or NPCs that reacted you to.
 

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