Tags: Chris Avellone; Obsidian Entertainment
Since Obsidian Entertainment seems to have become an extension of Bethsoft it doesn't surprise that MCA enters the stage <a href="http://bethblog.com/index.php/2010/04/07/inside-the-vault-obsidians-chris-avellone/">over yonder at the Bethblog.</a>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>What’s your job at Obsidian?</b>
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I’m Creative Director. I direct creativity, sometimes in a positive direction. I also ask “why should the player give a crap?” a lot.
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<b>What games have you worked on?</b>
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I worked as a level designer/senior designer on Fallout 2, the Icewind Dale series (all of them), Dark Alliance, Champions of Norrath, Neverwinter Nights 2 and Mask of the Betrayer, and as a Lead Designer on Planescape Torment, Star Wars: Knights of the Old Republic II: The Sith Lords (man, that’s a long title), and Alpha Protocol. Currently working as a senior designer on Fallout: New Vegas.
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I also did a lot of writing for Hero Games’ Champions back in the day, which was good times.
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A very informative interview, thanks.
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14754">RPGWatch</A>
Since Obsidian Entertainment seems to have become an extension of Bethsoft it doesn't surprise that MCA enters the stage <a href="http://bethblog.com/index.php/2010/04/07/inside-the-vault-obsidians-chris-avellone/">over yonder at the Bethblog.</a>
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>What’s your job at Obsidian?</b>
<br>
<br>
I’m Creative Director. I direct creativity, sometimes in a positive direction. I also ask “why should the player give a crap?” a lot.
<br>
<br>
<b>What games have you worked on?</b>
<br>
<br>
I worked as a level designer/senior designer on Fallout 2, the Icewind Dale series (all of them), Dark Alliance, Champions of Norrath, Neverwinter Nights 2 and Mask of the Betrayer, and as a Lead Designer on Planescape Torment, Star Wars: Knights of the Old Republic II: The Sith Lords (man, that’s a long title), and Alpha Protocol. Currently working as a senior designer on Fallout: New Vegas.
<br>
<br>
I also did a lot of writing for Hero Games’ Champions back in the day, which was good times.
<br>
</p>
<br>
<br>
A very informative interview, thanks.
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14754">RPGWatch</A>