Tags: Temple of Elemental Evil
There's a neat semi-short <A href="http://www.hulver.com/scoop/story/2004/4/30/14159/4449">Hulver</a> talking about the rules implimentation in <a href="http://greyhawkgame.com/">Temple of Elemental Evil</a>, apparently written by one of the people who worked on the game. It's apparently a reply to <A href="http://www.kuro5hin.org/story/2004/4/10/231927/504">this piece</a> on <A href="http://www.kuro5hin.org/">kuro5hin</a>. Anyway, here's a clip:
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<blockquote>D&D 3.5E, more than any other version of Dungeons and Dragons, is very well suited to computer representation. The rules are extremely well defined, with often little or no room for interpretation on the part of the DM. The rules for the players apply equally well to the monsters, and there are far fewer exceptions or special cases to the rules than in previous editions. Care was taken to facilitate play with miniatures on a map, and so there are many rules involving movement and line of sight. This corresponds more directly to a computer game than previous editions, which represented the battlefield more abstractly. The fact that all the rules are so precisely documented was a great asset to the implementation effort.</blockquote>
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Five foot step! Not four foot or four point five foot, just five foot!
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Thanks, <b>protobob</b>!
There's a neat semi-short <A href="http://www.hulver.com/scoop/story/2004/4/30/14159/4449">Hulver</a> talking about the rules implimentation in <a href="http://greyhawkgame.com/">Temple of Elemental Evil</a>, apparently written by one of the people who worked on the game. It's apparently a reply to <A href="http://www.kuro5hin.org/story/2004/4/10/231927/504">this piece</a> on <A href="http://www.kuro5hin.org/">kuro5hin</a>. Anyway, here's a clip:
<br>
<br>
<blockquote>D&D 3.5E, more than any other version of Dungeons and Dragons, is very well suited to computer representation. The rules are extremely well defined, with often little or no room for interpretation on the part of the DM. The rules for the players apply equally well to the monsters, and there are far fewer exceptions or special cases to the rules than in previous editions. Care was taken to facilitate play with miniatures on a map, and so there are many rules involving movement and line of sight. This corresponds more directly to a computer game than previous editions, which represented the battlefield more abstractly. The fact that all the rules are so precisely documented was a great asset to the implementation effort.</blockquote>
<br>
<br>
Five foot step! Not four foot or four point five foot, just five foot!
<br>
<br>
Thanks, <b>protobob</b>!