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Game News Power of Law Media @ RPGVault

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Tags: MISTLand; Power of Law: COPS: 2170

RPGVault has put up their <a href="http://rpgvault.ign.com/articles/516/516526p1.html">fifth media installment</a> of <a href="http://www.polgame.com/eng/">COPS 2170: The Power of Law</a> with 4 screenshots of the upcoming "Tactical" <b>turn-based</b> RPG in the same vein of Jagged Alliance 2, set in a futuristic cyberpunk world.
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Here's a snippet from an older <a href="http://rpgvault.ign.com/articles/511/511851p1.html">interview</a> (May 6th) in case you missed it:
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<blockquote>The main goal, which was set when making the combat system, is of course strong gameplay. It should be mentioned here that all battles are turn-based. This gives the player an opportunity to think over and thoroughly plan his or her actions. All the levels in the game were made with the combat element as the primary consideration. They abound in cover, different barriers, obstacles and places for ambush - all of which can spurs a player to use unusual tactics and make ambushes and turning movements.</blockquote>
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
sounds good and i like that you can use vehicles (i missed that from silent storm), i wonder why they advertice the main character so much, not being able to make my own alter-ego is the main thing i dont like from this game,they better have a really deep story to back that up.

btw, any idea if you can destroy the battleground SS style ?
 

Anonymous

Guest
Especially for RPGs. I liked Paradise Cracked, but it had a few big flaws in it (I didnt think All-Turn-Based was one, though), but it was still okay.
 

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