Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Power of Law Media @ RPGVault

Sol Invictus

Oct 19, 2002
Pax Romana
Tags: MISTLand; Power of Law: COPS: 2170

RPGVault has put up their <a href="http://rpgvault.ign.com/articles/516/516526p1.html">fifth media installment</a> of <a href="http://www.polgame.com/eng/">COPS 2170: The Power of Law</a> with 4 screenshots of the upcoming "Tactical" <b>turn-based</b> RPG in the same vein of Jagged Alliance 2, set in a futuristic cyberpunk world.
Here's a snippet from an older <a href="http://rpgvault.ign.com/articles/511/511851p1.html">interview</a> (May 6th) in case you missed it:
<blockquote>The main goal, which was set when making the combat system, is of course strong gameplay. It should be mentioned here that all battles are turn-based. This gives the player an opportunity to think over and thoroughly plan his or her actions. All the levels in the game were made with the combat element as the primary consideration. They abound in cover, different barriers, obstacles and places for ambush - all of which can spurs a player to use unusual tactics and make ambushes and turning movements.</blockquote>


Jan 27, 2004
sounds good and i like that you can use vehicles (i missed that from silent storm), i wonder why they advertice the main character so much, not being able to make my own alter-ego is the main thing i dont like from this game,they better have a really deep story to back that up.

btw, any idea if you can destroy the battleground SS style ?


Especially for RPGs. I liked Paradise Cracked, but it had a few big flaws in it (I didnt think All-Turn-Based was one, though), but it was still okay.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom