Tags: DoubleBear Productions
Another week, another question:
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">This week continues the defense theme in the form of Accessories. Accessories can further tweak a character’s defense or resistances or provide one of several other benefits as long as they are worn. Each character has two accessory slots – one for the head and one for the body.
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Head accessories include items like helmets or masks which are generally used in offering up further protection to the wearer’s head. A bike helmet, for example, offers a little extra defense, but it’s not going to deflect a bullet. The gas mask prevents chemical damage and blindness, but offers no additional protection from physical damage. We also have a few “weird” types of head accessories which sacrifice protection for more imaginative use of tactics – for example, camo paint which makes characters harder to hit when being shot at from a distance.
<br>
<br>
Since Armor covers the body, body accessories tend to be worn on the arms, legs, or feet. Gloves can either add to defensive/resistance ratings or allow for a better grip on a gun. Sneakers can boost a character’s dodge chance, while boots tend to give additional bonuses to defense. Arm/leg guards can protect characters against statuses that affect the limbs. There are also a few unusual body accessories, some of which could be of great use to characters that possess certain melee or ranged abilities.
<br>
<br>
When used in combination with armor, accessories can allow further customization of a character’s offense/defense. For example, when wearing the gas mask, a potential strategy for a player surrounded by human enemies would be to drop a gas canister at your feet and casually walk away from the now dizzy and blind enemies. With a little bit of ingenuity, accessories can open up strategies that standard arms and armor cannot.
<br>
<br>
Bonus: If anyone wants to mention accessories you liked or thought were cheap in other games, feel free to list them here. I'm interested in effects/strategic use of items we may have neglected in our design, not necessarily ideas for accessories that would be cool in our game.
<br>
</p>
<br>
<br>
List your suggestions.
<br>
Spotted at: <A HREF="http://www.irontowerstudio.com/forum/index.php/topic,1495.0.html">ITS</A>
Another week, another question:
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">This week continues the defense theme in the form of Accessories. Accessories can further tweak a character’s defense or resistances or provide one of several other benefits as long as they are worn. Each character has two accessory slots – one for the head and one for the body.
<br>
<br>
Head accessories include items like helmets or masks which are generally used in offering up further protection to the wearer’s head. A bike helmet, for example, offers a little extra defense, but it’s not going to deflect a bullet. The gas mask prevents chemical damage and blindness, but offers no additional protection from physical damage. We also have a few “weird” types of head accessories which sacrifice protection for more imaginative use of tactics – for example, camo paint which makes characters harder to hit when being shot at from a distance.
<br>
<br>
Since Armor covers the body, body accessories tend to be worn on the arms, legs, or feet. Gloves can either add to defensive/resistance ratings or allow for a better grip on a gun. Sneakers can boost a character’s dodge chance, while boots tend to give additional bonuses to defense. Arm/leg guards can protect characters against statuses that affect the limbs. There are also a few unusual body accessories, some of which could be of great use to characters that possess certain melee or ranged abilities.
<br>
<br>
When used in combination with armor, accessories can allow further customization of a character’s offense/defense. For example, when wearing the gas mask, a potential strategy for a player surrounded by human enemies would be to drop a gas canister at your feet and casually walk away from the now dizzy and blind enemies. With a little bit of ingenuity, accessories can open up strategies that standard arms and armor cannot.
<br>
<br>
Bonus: If anyone wants to mention accessories you liked or thought were cheap in other games, feel free to list them here. I'm interested in effects/strategic use of items we may have neglected in our design, not necessarily ideas for accessories that would be cool in our game.
<br>
</p>
<br>
<br>
List your suggestions.
<br>
Spotted at: <A HREF="http://www.irontowerstudio.com/forum/index.php/topic,1495.0.html">ITS</A>