Tags: Fallout: New Vegas; Obsidian Entertainment
IGN took a <a href="http://uk.xbox360.ign.com/articles/108/1086462p1.html">first glance</a> at Obsidian Entertainments upcoming Elder Scrolls mod.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">I'm quite impressed with all that has been added and tweaked – Obsidian clearly did its homework and thought long and hard about what aspects of Fallout 3 could be improved upon without changing the formula too drastically. I've listed a lot of the new features here, but still haven't even gotten to all of them. Even the conversation system has been tweaked to better integrate all skills and better let you know the odds of succeeding in a persuasion option. And I didn't get to see the main strip in New Vegas at all – a place promised to hold surprises for those that can survive the treacherous road in.
<br>
<br>
If there was any disappointment with my first look at Fallout: New Vegas, it came with the look. Though work has been done on the engine to improve the flow of combat and conversations, little if any was done to make it more visually appealing. It will have been two years since Fallout 3 came out by the time New Vegas hits store shelves and the animations and character models are beginning to show their age.
<br>
</p>
<br>
<br>
Obsidian ought to work a bit more on the most important RPG element of them all - the looks.
<br>
<br>
<a href="http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/7505-First-Look-at-Fallout-New-Vegas">The Escapist</a> is the next in line:
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">As the character's introduction to the world suggests, the story of New Vegas will be told - at least in part - as the player progresses through the world looking for who shot him in the head and left him for dead. Your character was a courier, carrying something important. You were killed for it, and you will eventually want to get it back. In the course of your adventures you will discover the many settlements that make up the Vegas wasteland, uncover the power (both electrical and political), water and human struggles that will shape the world in your wake.
<br>
<br>
With the combination of the radically different Western U.S. setting and Obsidian's unique Fallout sensibilities, New Vegas promises to add more then simply "more Fallout." From this first look, it seems like the next installment could feel a lot like a completely new game and according to Bethesda's Pete Hines, New Vegas will be roughly the same size as Fallout 3. "You won't be playing it quickly," he says. Whether that's good or bad remains to be seen.
<br>
</p>
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14878">RPGWatch</A>
IGN took a <a href="http://uk.xbox360.ign.com/articles/108/1086462p1.html">first glance</a> at Obsidian Entertainments upcoming Elder Scrolls mod.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">I'm quite impressed with all that has been added and tweaked – Obsidian clearly did its homework and thought long and hard about what aspects of Fallout 3 could be improved upon without changing the formula too drastically. I've listed a lot of the new features here, but still haven't even gotten to all of them. Even the conversation system has been tweaked to better integrate all skills and better let you know the odds of succeeding in a persuasion option. And I didn't get to see the main strip in New Vegas at all – a place promised to hold surprises for those that can survive the treacherous road in.
<br>
<br>
If there was any disappointment with my first look at Fallout: New Vegas, it came with the look. Though work has been done on the engine to improve the flow of combat and conversations, little if any was done to make it more visually appealing. It will have been two years since Fallout 3 came out by the time New Vegas hits store shelves and the animations and character models are beginning to show their age.
<br>
</p>
<br>
<br>
Obsidian ought to work a bit more on the most important RPG element of them all - the looks.
<br>
<br>
<a href="http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/7505-First-Look-at-Fallout-New-Vegas">The Escapist</a> is the next in line:
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">As the character's introduction to the world suggests, the story of New Vegas will be told - at least in part - as the player progresses through the world looking for who shot him in the head and left him for dead. Your character was a courier, carrying something important. You were killed for it, and you will eventually want to get it back. In the course of your adventures you will discover the many settlements that make up the Vegas wasteland, uncover the power (both electrical and political), water and human struggles that will shape the world in your wake.
<br>
<br>
With the combination of the radically different Western U.S. setting and Obsidian's unique Fallout sensibilities, New Vegas promises to add more then simply "more Fallout." From this first look, it seems like the next installment could feel a lot like a completely new game and according to Bethesda's Pete Hines, New Vegas will be roughly the same size as Fallout 3. "You won't be playing it quickly," he says. Whether that's good or bad remains to be seen.
<br>
</p>
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14878">RPGWatch</A>