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Game News Developing Your Skills The Alpha Protocol Way

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: Alpha Protocol; Obsidian Entertainment

Behold this trailer showing this AP guy doin' some <a href="http://www.youtube.com/watch?v=nKEGwFwZtto&feature=player_embedded">ninja style action.</a>
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97757-alpha-protocol-qdeveloping-your-skillsq-trailer.html">GB</A>
 

Secretninja

Cipher
Joined
May 30, 2009
Messages
3,797
Location
Orgrimmar
At least the rest of the enemies wait while you fight one. I hate games where everyone just bumrushes you. It is too unrealistic and breaks immersion.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,937
Location
Castle Rock
Secretninja said:
At least the rest of the enemies wait while you fight one. I hate games where everyone just bumrushes you. It is too unrealistic and breaks immersion.

what-you-did-there-i-see-it.thumbnail.jpg
 

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
looking mighty fine so far: i expect that Alpha Protocol will have heart - will have a soul. It is gonna sing the Blues and you ll want to listen. This is a game made by people who genuinely love what they are doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead ask "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.

It migth have flaws - plenty of them - but ultimately it ll be a great game. I ll probably have more fun with Alpha Protocol than with any RPG released in the next few years. AP wont be "game as art," as The Witcher and (more recently) Dragon Age have tried to be. Instead, it is gonna be "game as game", something that has been equally rare recently in the RPG genre. Judging from trailers there is a focus on gameplay, on RPG mechanics, on depth of setting and on immersion. It looks like it will be enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend pre-ordering it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.
 

Jaesun

Fabulous Ex-Moderator
Patron
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May 14, 2004
Messages
37,461
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Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
ricolikesrice said:
looking mighty fine so far: i expect that Alpha Protocol will have heart - will have a soul. It is gonna sing the Blues and you ll want to listen. This is a game made by people who genuinely love what they are doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead ask "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.

It migth have flaws - plenty of them - but ultimately it ll be a great game. I ll probably have more fun with Alpha Protocol than with any RPG released in the next few years. AP wont be "game as art," as The Witcher and (more recently) Dragon Age have tried to be. Instead, it is gonna be "game as game", something that has been equally rare recently in the RPG genre. Judging from trailers there is a focus on gameplay, on RPG mechanics, on depth of setting and on immersion. It looks like it will be enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend pre-ordering it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Sceptic said:
Well he did say TRIED to be...

frysmug.jpg


Jaesun said:
ricolikesrice said:
looking mighty fine so far: i expect that Alpha Protocol will have heart - will have a soul, like someone with great potential but no substance. It is gonna sing the Blues and you ll want to listen, a song about trainwrecked rpgs. This is a game made by people who genuinely love what they are doing, and it's clear that rather than asking themselves "How can we best serve the intellectual needs of RPG fans?", the developers instead asking the Bethesdian question of "Wouldn't it be awesome if . . .?" It has all the lack of polish of an indie game, but the forced shooting sections that only a multi-million dollar budget would require.

It migth have flaws - plenty of them, some that draw you out of the immersion and some that outright break the game - but ultimately it ll be a great game. I ll probably have more fun with Alpha Protocol than with any RPG released in the next few years, because we only really have DA DLC, FO:NV, ME3, and ESV to look forward to. AP wont be "a game that really tries to push the boundaries of creative freedom and expression," as The Witcher and (more recently) Dragon Age have tried to fake. Instead, it is gonna be "ambiguous", something that has been equally rare recently in the RPG genre. Judging from trailers there is a focus on gameplay (as opposed to say a movie), on RPG mechanics (as opposed to non-RPGs), on depth of setting and on immersion (as opposed to Super Mario Bros). It looks like it will be described by a bunch of generic words, and I wholeheartedly recommend pre-ordering it because stores always sell out of video games. If the Codex gave numerical scores, I'd give this an 8.5 out of 10, which means I find the hype simply delightful. Since we don't, pretend you didn't see that, meaning I wrote it for no reason.

fixed this up a bit
had too many typos
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
Sceptic said:
Well he did say TRIED to be...

But they didn't. They TRIED to be "games as blockbuster films".
 

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