Jason
chasing a bee
Tags: Jeff Vogel; Spiderweb Software
<p>Jeff Vogel continues to dish out <a href="http://jeff-vogel.blogspot.com/2010/05/three-more-tips-for-getting-started-in.html" target="_blank">tips for aspiring indie developers</a>.</p>
<blockquote>When you find resources online, be sure that you have the rights to use them in a game. This can save you a lot of hassle. When I was writing Exile 2: Crystal Souls in 1998, a friend gave me some awesome sword effects he found online. They were great, so I used them. Then I got the Cease & Desist letter from Blizzard. Turns out, they were from some obscure title called WarCraft 2. Ouch. Learn from my errors.</blockquote>
<p>Eh, the <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=24624" target="_blank">Limbo of the Lost</a> developers didn't worry about rights and such and that turned out just dandy.</p>
<p> </p>
<p>Jeff Vogel continues to dish out <a href="http://jeff-vogel.blogspot.com/2010/05/three-more-tips-for-getting-started-in.html" target="_blank">tips for aspiring indie developers</a>.</p>
<blockquote>When you find resources online, be sure that you have the rights to use them in a game. This can save you a lot of hassle. When I was writing Exile 2: Crystal Souls in 1998, a friend gave me some awesome sword effects he found online. They were great, so I used them. Then I got the Cease & Desist letter from Blizzard. Turns out, they were from some obscure title called WarCraft 2. Ouch. Learn from my errors.</blockquote>
<p>Eh, the <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=24624" target="_blank">Limbo of the Lost</a> developers didn't worry about rights and such and that turned out just dandy.</p>
<p> </p>