Tags: Bard's Tale (2005)
There's a <A href="http://ps2.gamespy.com/playstation-2/song-of-the-bard/519366p1.html">dev diary piece</A> over at <A href="http://www.gamespy.com/">GameSpy</a> covering <A href="http://www.inxile-entertainment.com/">The Bard's Tale</A> and the creatures that <b>Brandon Humphreys</b> is working on for the game. Here's a bit of it:
<br>
<br>
<blockquote>I have been designing critters professionally for over a dozen years now and always try to present new ideas and approaches to show the audience creatures they haven't seen before, but feel as though they could exist. When I am designing a character or monster I like to start with the head, ultimately growing the design out once the initial attitude and personality has been set. </blockquote>
<br>
<br>
Oh man, there's so many <i>head job</i> jokes in that one paragraph, I can hardly contain my gutter based mind.
<br>
<br>
Spotted at: <A HREF="http://www.homelanfed.com">HomeLAN Fed</A>
There's a <A href="http://ps2.gamespy.com/playstation-2/song-of-the-bard/519366p1.html">dev diary piece</A> over at <A href="http://www.gamespy.com/">GameSpy</a> covering <A href="http://www.inxile-entertainment.com/">The Bard's Tale</A> and the creatures that <b>Brandon Humphreys</b> is working on for the game. Here's a bit of it:
<br>
<br>
<blockquote>I have been designing critters professionally for over a dozen years now and always try to present new ideas and approaches to show the audience creatures they haven't seen before, but feel as though they could exist. When I am designing a character or monster I like to start with the head, ultimately growing the design out once the initial attitude and personality has been set. </blockquote>
<br>
<br>
Oh man, there's so many <i>head job</i> jokes in that one paragraph, I can hardly contain my gutter based mind.
<br>
<br>
Spotted at: <A HREF="http://www.homelanfed.com">HomeLAN Fed</A>