Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Beyond Divinity; Larian Studios
<a href=http://www.etoychest.org>eToychest</a> posted a very positive <a href=http://www.etoychest.org/content.php?review.335>review</a> of <a href=http://www.beyond-divinity.com>Beyond Divinity</a>, giving it <b>90%</b> and trying to convince us that we'll absolutely love the game if we give it a try.
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<blockquote>Larian has also seen fit to add a random dungeon generator, which is actually separate from the main game. Whenever you feel like taking a break from the plot, or just feel like doing some leveling up, you can use certain items you find in the game to transport yourself to one of the random dungeon areas. There’s a whole new set of merchants and quests available in these areas, and they change completely in each of the game’s four acts. The Battlefields become accessible from the main menu once you complete the game. Again, this goes a very long way towards boosting the replay value.</blockquote>This doesn't reflect well on the review's credibility
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<blockquote>While neither a step forward nor a step back for Larian, this is more of a step to the side. If you liked Divine Divinity, you’ll love the follow-up. If you like RPGs, in general, you’ll love Beyond Divinity. It has a few minor flaws, but the overwhelming amount of fun this game offers more than makes up for it. The guys at Larian, just like their peers at Black Isle, Bethesda and Obsidian, are fans of this genre, and they know what makes a good RPG. While it remains to be seen what direction the series goes in, I firmly believe we’re seeing the beginnings of a major new series, along the lines of Ultima or Wizardry, and that’s exciting. If you’re even remotely interested in role-playing games on the PC, you owe it to yourself to give Beyond Divinity a purchase</blockquote>Quite a sales pitch
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<a href=http://www.etoychest.org>eToychest</a> posted a very positive <a href=http://www.etoychest.org/content.php?review.335>review</a> of <a href=http://www.beyond-divinity.com>Beyond Divinity</a>, giving it <b>90%</b> and trying to convince us that we'll absolutely love the game if we give it a try.
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<blockquote>Larian has also seen fit to add a random dungeon generator, which is actually separate from the main game. Whenever you feel like taking a break from the plot, or just feel like doing some leveling up, you can use certain items you find in the game to transport yourself to one of the random dungeon areas. There’s a whole new set of merchants and quests available in these areas, and they change completely in each of the game’s four acts. The Battlefields become accessible from the main menu once you complete the game. Again, this goes a very long way towards boosting the replay value.</blockquote>This doesn't reflect well on the review's credibility
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<blockquote>While neither a step forward nor a step back for Larian, this is more of a step to the side. If you liked Divine Divinity, you’ll love the follow-up. If you like RPGs, in general, you’ll love Beyond Divinity. It has a few minor flaws, but the overwhelming amount of fun this game offers more than makes up for it. The guys at Larian, just like their peers at Black Isle, Bethesda and Obsidian, are fans of this genre, and they know what makes a good RPG. While it remains to be seen what direction the series goes in, I firmly believe we’re seeing the beginnings of a major new series, along the lines of Ultima or Wizardry, and that’s exciting. If you’re even remotely interested in role-playing games on the PC, you owe it to yourself to give Beyond Divinity a purchase</blockquote>Quite a sales pitch
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