Spazmo
Erudite
Tags: Chris Avellone; Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.winterwind-productions.com>Winterwind</a> have posted <a href=http://www.winterwind-productions.com/gaming_industry/avellone2.html>part 2 of their interview with Chris Avellone.</a> In it, he discusses KOTOR2 and the gaming industry at large.
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<blockquote>WW: Something a lot of people disliked about KOTOR was its endings. While they were pretty vague, giving you more freedom in K2, will the endings be more fulfilling to the player this time around and reflect what you’ve done in the game? Besides for just which side of the force you align yourself with.
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MCA: The current game mechanic we’re playing around for the endings with is something similar to Fallout, but it will be presented a little differently. I can’t guarantee it will work in the game, however, but cross your fingers.</blockquote>
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Well now that's neat. I love slideshow endgame sequences. Now if they manage to make these slides have the same level of reactivity to player interaction that the ones from the Fallout games had and not just the same result no matter what, it'll be really neat.
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Thanks to <b>Raymondo</b> for the heads up.
<a href=http://www.winterwind-productions.com>Winterwind</a> have posted <a href=http://www.winterwind-productions.com/gaming_industry/avellone2.html>part 2 of their interview with Chris Avellone.</a> In it, he discusses KOTOR2 and the gaming industry at large.
<br>
<br>
<blockquote>WW: Something a lot of people disliked about KOTOR was its endings. While they were pretty vague, giving you more freedom in K2, will the endings be more fulfilling to the player this time around and reflect what you’ve done in the game? Besides for just which side of the force you align yourself with.
<br>
<br>
MCA: The current game mechanic we’re playing around for the endings with is something similar to Fallout, but it will be presented a little differently. I can’t guarantee it will work in the game, however, but cross your fingers.</blockquote>
<br>
<br>
Well now that's neat. I love slideshow endgame sequences. Now if they manage to make these slides have the same level of reactivity to player interaction that the ones from the Fallout games had and not just the same result no matter what, it'll be really neat.
<br>
<br>
Thanks to <b>Raymondo</b> for the heads up.