Tags: Fallout: New Vegas; Feargus Urquhart; Obsidian Entertainment
<p>Feargus Urquhart wrote down <a href="http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html" target="_blank">his thoughts</a> into his new online diary.</p>
<blockquote>
<p>As some of you might know, I had the privilege of working on the original Fallout 1 and as one of the Lead Designers on Fallout 2 when I was the head of Black Isle Studios. While I didn't get that chance to work on Fallout 3, us getting to make Fallout: New Vegas here at Obsidian right now is like coming home. Well, if your home was a burned out bomb shelter with radioactive goop and a Deathclaw staring down at you wondering what your liver is going to taste like.</p>
</blockquote>
<p>How does Feargus' liver taste like? I have no idea, where's the Chianti?</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15072">RPGWatch</a></p>
<p>Feargus Urquhart wrote down <a href="http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html" target="_blank">his thoughts</a> into his new online diary.</p>
<blockquote>
<p>As some of you might know, I had the privilege of working on the original Fallout 1 and as one of the Lead Designers on Fallout 2 when I was the head of Black Isle Studios. While I didn't get that chance to work on Fallout 3, us getting to make Fallout: New Vegas here at Obsidian right now is like coming home. Well, if your home was a burned out bomb shelter with radioactive goop and a Deathclaw staring down at you wondering what your liver is going to taste like.</p>
</blockquote>
<p>How does Feargus' liver taste like? I have no idea, where's the Chianti?</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15072">RPGWatch</a></p>