Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: BioWare; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.videogameslife.com>VideoGamesLife</a> posted a <a href=http://www.videogameslife.com/pages/article/pvw/278.htm>preview</a> of <b>KotOR II: The Sith Lords</b>. Unlike many other, more generic previews, this one provides some new plot-related details.
<br>
<br>
<blockquote>As mentioned, you now start off as a Jedi, rather than having to traverse half the game to discover your inherit abilities to command the force. However, there is a catch in that you’ve been a very naughty boy/girl. The Jedi Council impeded your access to the force as punishment for aiding the former renegade Revan in the previous game. The status of said rouge Jedi is unknown, though rumour persists that he entered an uncharted portion of the galaxy. This mental block forced upon you by the council needs removing and help soon makes itself known in the form of a Jedi mentor called Kreia. While she wields a lightsaber, she is not actually a fully-fledged knight, explaining why she still draws breath. What she is doing wandering around an empty station, why you managed to get there and how on Coruscant you managed to bag the Ebon Hawk from its previous owner (if it involves winning it in a card game, we’ll personally go round and firebomb Obsidian Towers…), are just a few questions which may or may not be answered in this first section of the game.</blockquote>Comments?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.videogameslife.com>VideoGamesLife</a> posted a <a href=http://www.videogameslife.com/pages/article/pvw/278.htm>preview</a> of <b>KotOR II: The Sith Lords</b>. Unlike many other, more generic previews, this one provides some new plot-related details.
<br>
<br>
<blockquote>As mentioned, you now start off as a Jedi, rather than having to traverse half the game to discover your inherit abilities to command the force. However, there is a catch in that you’ve been a very naughty boy/girl. The Jedi Council impeded your access to the force as punishment for aiding the former renegade Revan in the previous game. The status of said rouge Jedi is unknown, though rumour persists that he entered an uncharted portion of the galaxy. This mental block forced upon you by the council needs removing and help soon makes itself known in the form of a Jedi mentor called Kreia. While she wields a lightsaber, she is not actually a fully-fledged knight, explaining why she still draws breath. What she is doing wandering around an empty station, why you managed to get there and how on Coruscant you managed to bag the Ebon Hawk from its previous owner (if it involves winning it in a card game, we’ll personally go round and firebomb Obsidian Towers…), are just a few questions which may or may not be answered in this first section of the game.</blockquote>Comments?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>