Tags: Dungeon Siege III; Obsidian Entertainment
<p><a href="http://www.joystiq.com/2010/06/17/preview-dungeon-siege-3/" target="_blank">... at Joystiq.</a></p>
<blockquote>
<p>As someone who's predominately a console gamer, I wasn't particularly familiar with the Dungeon Siege franchise before I sat down for a peek at the third iteration deep within the recesses of Square-Enix's E3 booth. I knew it owed a lot to Diablo, but little else. Within the first seconds of seeing Dungeon Siege III, however, I knew that Obsidian's new take on the series had been designed with someone like me in mind.<br /><br />The most obvious cue? The perspective, which has gone from the zoomed out view the series is most associated with, to a more traditional third-person action perspective right over the shoulder. The classic view is still available with just a button press, but most of the demo I saw zooms in tight on the lead character.</p>
</blockquote>
<p>I'm delighted to see Obsidian aiming for the console audience.</p>
<p><a href="http://www.joystiq.com/2010/06/17/preview-dungeon-siege-3/" target="_blank">... at Joystiq.</a></p>
<blockquote>
<p>As someone who's predominately a console gamer, I wasn't particularly familiar with the Dungeon Siege franchise before I sat down for a peek at the third iteration deep within the recesses of Square-Enix's E3 booth. I knew it owed a lot to Diablo, but little else. Within the first seconds of seeing Dungeon Siege III, however, I knew that Obsidian's new take on the series had been designed with someone like me in mind.<br /><br />The most obvious cue? The perspective, which has gone from the zoomed out view the series is most associated with, to a more traditional third-person action perspective right over the shoulder. The classic view is still available with just a button press, but most of the demo I saw zooms in tight on the lead character.</p>
</blockquote>
<p>I'm delighted to see Obsidian aiming for the console audience.</p>