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Game News Standing Up For Your Right Of Debauchery

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: CD Projekt; Witcher 2, The

<p>Watch this video footage showing how you can <a href="http://e3.gamespot.com/video/6268774/" target="_blank">save criminals from their just punishment</a> in The Witcher 2.</p>
<p>&nbsp;</p>
<p><em>Thanks WhiskeyWolf!</em></p>
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,057
What criminals? That's that failed noble, he was somehow like third in position, though at the end it looked he would end to do all that paperwork anyway.
 
Joined
Dec 31, 2009
Messages
6,933
Judging by this video, combat in TW 2 is worse than in the first one. There's some serious targeting issues.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
looked like the witcher protocol with all those technical glitches and the timed dialogue.
 

Antihero

Liturgist
Joined
May 8, 2010
Messages
859
Dandelion's his friend and besides, by the sound if it, Dandelion's going to hang for debauchery and not for spying and debauchery. And debauchery is supposedly no hanging offence (maybe worth a duel, though?)
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Cutscene animations look superb. Mischievous behaviour of the guards, the executioner clapping his hands to the pleasure of the crowd. Voices are so unfitting, though. None of the characters sounded right. Fist fight looked extremely poor and that the bystanders became fixed figures, it felt so shit. And the newest bestest invention, the timed dialogues... :roll:

I think they need to try harder. It doesn't quite look or sound completely consolized just yet.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Antihero said:
Dandelion's his friend and besides, by the sound if it, Dandelion's going to hang for debauchery and not for spying and debauchery. And debauchery is supposedly no hanging offence (maybe worth a duel, though?)

Does Geralt know anyone who ISN'T debauched?
 

random_encounter

Educated
Joined
Jan 21, 2010
Messages
267
Location
Apshai's outhouse
Azrael the cat said:
Antihero said:
Dandelion's his friend and besides, by the sound if it, Dandelion's going to hang for debauchery and not for spying and debauchery. And debauchery is supposedly no hanging offence (maybe worth a duel, though?)

Does Geralt know anyone who ISN'T debauched?
Well, there was the brothel girl's father who hired him in the first game to get her back. But my Geralt had to kill him.
 

Annonchinil

Scholar
Joined
Mar 12, 2007
Messages
844
Meaning?

This is the free Kingdom of Temeria and not Nilfgaard!


Hahahaha. Its amazing that all the lame dialogue and confusing conversation wheel selections in Bioware games get lambasted while the same thing in the Witcher gets a free pass.
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
The combat mechanics need serious work. The rest is on target-- looks and sounds like the old Witcher.

Slenkar said:
Actually the scene was well written and well-paced.

Witcher1 is simply full of nice set-pieces like that. How good they are got overshadowed by how badly the dialogue trees were constructed, the crappy initial translation, and the voice actors who sometimes seemed to have gotten no coaching and just read their lines straight.

denizsi said:
Voices are so unfitting

Embrace them. :love:

They are totally a part of the game's charm.
 

saenz

Scholar
Joined
Oct 31, 2009
Messages
166
Great writing and voice acting, but is anyone else bothered by the utter lack of facial animation? They run their mouths with the text, but that's about it. At the very least, some eyebrow action would work wonders.
 

Mr. Teatime

Liturgist
Joined
Jun 25, 2003
Messages
365
It all looked and sounded a bit clumsy to me. The VO was stilted and the writing didn't really flow, IMO. Say what you like about Bioware's never-ending, thesaurus-style dialogues, but at least the sentences they write fit together well.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Jesus...

They shouldn't even show us this shit until it's finished.

Nothing like one punching dudes in the chest and causing massive blood splatter and awesome OMG effects. I know I know, PST did it so it's ok for advanced super modern games to sill do it due to precedent or something... Anyways, yeah it didn't look very challenging, but then games aren't suppose to be challenging so who cares, right?

And more extremely serious issues that are extremely serious to teens on the internet like the right to have sex. No doubt every kid wishes they could punch out their dad in one hit so they can save their friend from being grounded for having a girl in his room. THINK OF THE KIDS THESE ISSUES ARE SERIOUS LIKE RACISM OMG THE ELVES!!!!

I have yet to see a single fun or interesting thing in this game so far. The combat consisted of running around in circles, the guard got stuck on a townperson, the dialogue was like 2 or 3 responses, the bloom was so high it looked like a nuclear war was going on while people mindlessly stand about while there is a fight.
 

Jaesun

Fabulous Ex-Moderator
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Messages
37,431
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Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Fuck that combat just seemed..... terrible.

Lesifoere said:
The writing seems much improved, though it still seems a tad bit awkward.

Yeah it still feels a bit awkward.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
phelot said:
Nothing like one punching dudes in the chest and causing massive blood splatter and awesome OMG effects. I know I know, PST did it so it's ok for advanced super modern games to sill do it due to precedent or something... Anyways, yeah it didn't look very challenging, but then games aren't suppose to be challenging so who cares, right?

I'm guessing presentation was played on god mode with automatic kill-crit. The video with swordfighting didn't have as much blood, and the characters weren't dying automagically. I'm guessing they wanted to show how the scene plays out rather than to display unarmed combat.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
JrK said:
Animations and writing seem just like some medieval adaptation of STALKER. GET OUT OF HERE WITCHER :lol:

:lol:
 

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